My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Barbarians Hog Rider Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards
Barbarian Barrel
Barbarians Wizard Goblin Barrel Guards
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Guards
Earthquake
Barbarians Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Guards Baby Dragon
Fireball
Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon
Poison
Barbarians Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Barbarians
Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider Wizard Baby Dragon
Hog Rider
Arrows Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Guards Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Arrows Hog Rider Guards Baby Dragon
Guards
Hog Rider Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Hog Rider Goblin Barrel

Defense Synergies 0 7

Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Wizard Guards Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Guards
Goblin Barrel
Guards
Mini P.E.K.K.A Wizard Baby Dragon
Baby Dragon
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Guards
Arrows Barbarians Mini P.E.K.K.A
Arrows Guards Baby Dragon
Arrows Wizard Baby Dragon
Arrows Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A
Guards Barbarians Mini P.E.K.K.A
Barbarians Guards Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Wizard Guards
Wizard Arrows Barbarians Mini P.E.K.K.A Guards Baby Dragon
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Mini P.E.K.K.A
Arrows Barbarians Wizard Guards Baby Dragon
Arrows Wizard Baby Dragon Barbarians Guards
Barbarians Mini P.E.K.K.A
Wizard Arrows Barbarians Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Barbarians
Barbarians Mini P.E.K.K.A Guards
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Guards Barbarians
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Guards
Barbarians Mini P.E.K.K.A Guards
Arrows Barbarians Guards
Barbarians Mini P.E.K.K.A Wizard Guards
Wizard Barbarians Baby Dragon
Barbarians Guards Mini P.E.K.K.A Baby Dragon
Arrows Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Guards
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A Guards
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard Guards
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Guards
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Guards Baby Dragon
Baby Dragon
Wizard

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