My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Curse
Giant Snowball
Spear Goblins Minions Barbarians Goblin Hut Goblin Curse
Zap
Spear Goblins Minions Goblin Hut Goblin Curse Goblin Giant
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Goblin Curse
The Log
Spear Goblins Barbarians Goblin Hut Goblin Curse
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minions Goblin Hut Goblin Curse
Royal Delivery
Spear Goblins Minions Barbarians Goblin Hut Bowler
Fireball
Minions Barbarians Goblin Hut Bowler
Poison
Spear Goblins Minions Barbarians Goblin Hut Goblin Curse
Lightning
Goblin Hut Bowler
Rocket
Barbarians Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Minions Earthquake Barbarians Goblin Hut Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Goblin Curse Minions Earthquake

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Goblin Hut Goblin Curse Bowler Goblin Giant
Minions
Bowler Goblin Giant
Barbarians
Earthquake
Goblin Curse Spear Goblins Goblin Hut Goblin Giant
Goblin Hut
Spear Goblins Earthquake Bowler Goblin Giant
Goblin Curse
Earthquake Spear Goblins Bowler
Bowler
Spear Goblins Minions Goblin Hut Goblin Curse
Goblin Giant
Spear Goblins Minions Earthquake Goblin Hut

Defense Synergies 0 10

Spear Goblins
Minions Barbarians Earthquake Goblin Hut Bowler Goblin Giant
Minions
Spear Goblins Bowler Goblin Giant
Barbarians
Spear Goblins
Earthquake
Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Earthquake Bowler
Goblin Curse
Bowler
Spear Goblins Minions Goblin Hut
Goblin Giant
Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Spear Goblins Minions Goblin Hut Goblin Giant
Barbarians Minions Goblin Hut Goblin Curse
Barbarians Goblin Hut Bowler Minions Goblin Curse
Barbarians Goblin Hut Minions Goblin Curse Bowler
Barbarians Earthquake Bowler
Bowler Spear Goblins Minions Earthquake
Minions Spear Goblins Goblin Hut Goblin Curse
Earthquake Bowler Barbarians Goblin Giant
Barbarians Minions Goblin Hut Goblin Curse
Spear Goblins Barbarians Bowler
Minions Barbarians Goblin Curse Spear Goblins Earthquake Goblin Hut Bowler Goblin Giant
Minions Spear Goblins Goblin Hut Goblin Curse
Barbarians Goblin Hut Bowler Minions Earthquake Goblin Curse
Bowler Minions Barbarians Earthquake Goblin Hut Goblin Curse
Barbarians Goblin Hut Goblin Curse
Barbarians Goblin Hut Goblin Curse Bowler
Barbarians Minions Goblin Hut Bowler
Spear Goblins Minions Barbarians Goblin Hut Bowler
Earthquake Spear Goblins Minions Barbarians Goblin Hut Goblin Curse Bowler
Barbarians Goblin Hut Goblin Curse
Bowler Spear Goblins Minions Barbarians Earthquake Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Goblin Hut Bowler
Bowler
Barbarians Spear Goblins Minions Goblin Hut Bowler Goblin Giant
Bowler Barbarians Goblin Giant
Barbarians Goblin Hut Goblin Curse Bowler Goblin Giant
Minions Goblin Hut Goblin Curse Goblin Giant
Spear Goblins Minions Barbarians Goblin Hut Bowler Goblin Giant
Barbarians Goblin Curse Goblin Giant
Spear Goblins Minions Barbarians Goblin Hut
Barbarians Goblin Hut Goblin Curse Goblin Giant
Minions Barbarians Goblin Hut Bowler
Barbarians Bowler Goblin Giant
Barbarians Bowler Goblin Curse Goblin Giant
Barbarians Goblin Curse Bowler
Barbarians Goblin Hut Spear Goblins Minions Bowler Goblin Giant
Minions Bowler Barbarians Earthquake Goblin Hut Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Goblin Curse Bowler
Earthquake Goblin Hut Goblin Giant
Earthquake Barbarians
Earthquake Goblin Curse Bowler
Spear Goblins Minions Goblin Curse Goblin Giant
Earthquake Bowler
Earthquake Goblin Curse Bowler
Minions Bowler
Earthquake Bowler
Goblin Curse
Earthquake Goblin Hut Bowler
Earthquake Minions
Earthquake Goblin Hut
Earthquake Spear Goblins Goblin Hut Bowler
Earthquake Goblin Hut Bowler
Earthquake
Minions
Earthquake Bowler
Earthquake Goblin Curse Bowler
Minions Earthquake Bowler
Bowler
Earthquake Barbarians
Earthquake Goblin Curse Bowler
Earthquake Bowler
Bowler
Goblin Curse
Goblin Curse
Minions Goblin Hut
Bowler
Earthquake
Earthquake Goblin Curse Bowler
Earthquake Spear Goblins Minions Barbarians Goblin Hut
Goblin Curse
Bowler
Earthquake Bowler
Minions Bowler
Bowler Goblin Giant

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