My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Executioner
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Baby Dragon Executioner
Fireball
Barbarians Wizard Skeleton Army Baby Dragon Executioner
Poison
Barbarians Wizard Skeleton Army Executioner
Lightning
Wizard Baby Dragon Executioner
Rocket
Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Executioner Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Baby Dragon Barbarians Wizard Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Baby Dragon

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarians
Wizard
Skeleton Army
Baby Dragon
Electro Giant
Executioner
The Log
Electro Giant
Baby Dragon
The Log
Executioner

Defense Synergies 0 8

Arrows
Barbarians
Barbarians
Arrows Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Barbarians Wizard Executioner The Log
Baby Dragon
The Log
Executioner
Skeleton Army The Log
Electro Giant
The Log
Wizard Skeleton Army Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner The Log
Barbarians Skeleton Army Executioner The Log
Barbarians Skeleton Army Executioner
Barbarians Skeleton Army
Arrows Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Baby Dragon Executioner
Arrows Wizard Baby Dragon Executioner
Arrows Barbarians Baby Dragon Electro Giant The Log
Barbarians Skeleton Army
Skeleton Army Barbarians
Barbarians Skeleton Army Executioner Arrows Wizard Baby Dragon Electro Giant The Log
Arrows Executioner Wizard Baby Dragon
Barbarians Skeleton Army Wizard The Log
Wizard Skeleton Army Executioner Arrows Barbarians Baby Dragon The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Electro Giant The Log
Barbarians Wizard Arrows Skeleton Army Executioner
Arrows Barbarians Wizard Skeleton Army Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon Executioner The Log Barbarians
Barbarians
Wizard Skeleton Army Arrows Barbarians Baby Dragon Executioner Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Electro Giant
Arrows Wizard Baby Dragon Executioner The Log
Barbarians Skeleton Army The Log
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Executioner
Arrows Wizard Executioner Electro Giant Baby Dragon
Skeleton Army Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Baby Dragon The Log
Barbarians Skeleton Army
Barbarians
Skeleton Army Arrows Barbarians Electro Giant The Log
Barbarians Skeleton Army Wizard Executioner
Wizard Barbarians Skeleton Army Baby Dragon Executioner Electro Giant
Barbarians Skeleton Army Electro Giant Baby Dragon Executioner The Log
Arrows Executioner Barbarians Wizard Baby Dragon Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon Executioner The Log
Arrows Baby Dragon The Log
Arrows Barbarians The Log
Wizard Executioner Arrows Baby Dragon The Log
Arrows Wizard Executioner Electro Giant Baby Dragon
Arrows Wizard Baby Dragon Executioner The Log
Arrows The Log Wizard Baby Dragon Executioner
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard Baby Dragon Executioner
Baby Dragon Executioner The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon Executioner The Log
Arrows
Arrows Wizard Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon Electro Giant The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Barbarians Baby Dragon The Log
Arrows Electro Giant The Log Wizard Baby Dragon Executioner
Arrows The Log Wizard Baby Dragon Executioner
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Executioner Electro Giant
Wizard Electro Giant
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Barbarians Skeleton Army
Arrows Wizard Baby Dragon Executioner
Arrows The Log
Wizard Baby Dragon Executioner
Arrows The Log Wizard Baby Dragon Executioner
Arrows Electro Giant
Executioner
Electro Giant Baby Dragon The Log
Executioner
Baby Dragon Executioner Electro Giant The Log

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