My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Barbarians Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Musketeer Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard Skeleton Army
Fireball
Barbarians Musketeer Wizard Skeleton Army
Poison
Barbarians Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mini P.E.K.K.A
Barbarians
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Arrows Musketeer Wizard
Musketeer
Giant Mini P.E.K.K.A
Giant
Arrows Mini P.E.K.K.A Musketeer Fireball Wizard
Wizard
Mini P.E.K.K.A Giant
Skeleton Army

Defense Synergies 0 11

Arrows
Barbarians Fireball Mini P.E.K.K.A
Barbarians
Arrows Skeleton Army
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard Skeleton Army
Musketeer
Fireball Mini P.E.K.K.A Skeleton Army
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Musketeer
Musketeer Arrows Fireball Wizard
Arrows Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Musketeer
Barbarians Skeleton Army Arrows Fireball Musketeer Wizard
Arrows Musketeer Fireball Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Wizard Arrows Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Fireball Barbarians Musketeer Wizard Skeleton Army
Arrows Wizard Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball
Fireball Arrows Mini P.E.K.K.A Musketeer Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Fireball Wizard Musketeer
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer
Skeleton Army Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Wizard
Wizard Barbarians Fireball Musketeer Skeleton Army
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Fireball Wizard Arrows
Arrows Fireball Wizard Musketeer
Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Barbarians Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: