My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Wizard Dark Prince Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Dark Prince Skeleton King
Giant Snowball
Barbarians Battle Ram Skeleton King
Zap
Battle Ram Dark Prince Skeleton King
Barbarian Barrel
Barbarians Battle Ram Wizard Dark Prince Electro Wizard Skeleton King
The Log
Barbarians Battle Ram Goblin Demolisher Dark Prince Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Battle Ram Goblin Demolisher Wizard Dark Prince Electro Wizard Skeleton King
Fireball
Barbarians Battle Ram Wizard Electro Wizard Skeleton King
Poison
Barbarians Wizard Electro Wizard Skeleton King
Lightning
Battle Ram Wizard Dark Prince Electro Wizard Skeleton King
Rocket
Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Dark Prince Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Goblin Demolisher Dark Prince Poison Electro Wizard Skeleton King Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Battle Ram Goblin Demolisher Dark Prince Poison

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Poison Electro Wizard
Goblin Demolisher
Wizard
Dark Prince
Dark Prince
Wizard Poison Electro Wizard
Poison
Battle Ram Dark Prince
Electro Wizard
Battle Ram Dark Prince
Skeleton King

Defense Synergies 0 6

Barbarians
Battle Ram
Goblin Demolisher
Wizard
Dark Prince Electro Wizard Skeleton King
Dark Prince
Wizard Poison Electro Wizard
Poison
Dark Prince Electro Wizard
Electro Wizard
Wizard Dark Prince Poison
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Dark Prince Electro Wizard
Barbarians Dark Prince Electro Wizard
Barbarians Dark Prince Electro Wizard Skeleton King
Barbarians Dark Prince Poison
Dark Prince Electro Wizard
Electro Wizard Wizard Poison
Barbarians Poison Electro Wizard
Barbarians Skeleton King
Barbarians Dark Prince Electro Wizard
Barbarians Poison Electro Wizard Wizard Dark Prince Skeleton King
Wizard Poison Electro Wizard
Barbarians Wizard Dark Prince Electro Wizard
Wizard Barbarians Dark Prince Poison Electro Wizard Skeleton King
Barbarians Electro Wizard Skeleton King
Barbarians Electro Wizard
Barbarians Wizard Dark Prince Poison Electro Wizard
Barbarians Wizard Dark Prince Electro Wizard
Wizard Poison Barbarians Dark Prince Electro Wizard
Barbarians Electro Wizard
Wizard Dark Prince Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Electro Wizard
Poison Electro Wizard Wizard
Barbarians Dark Prince Electro Wizard
Dark Prince Barbarians Electro Wizard
Barbarians Dark Prince
Wizard Poison Electro Wizard
Dark Prince Barbarians Electro Wizard
Barbarians Dark Prince
Electro Wizard Barbarians Dark Prince Poison
Barbarians
Barbarians Dark Prince
Barbarians Dark Prince Poison Electro Wizard
Barbarians Dark Prince Wizard Skeleton King
Wizard Barbarians
Barbarians Electro Wizard Dark Prince Poison Skeleton King
Poison Barbarians Wizard Dark Prince Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Barbarians Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Dark Prince Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Dark Prince Poison Electro Wizard
Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Wizard Dark Prince
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Barbarians Dark Prince
Poison Wizard Electro Wizard
Poison Wizard Dark Prince Electro Wizard
Wizard Poison Skeleton King
Poison
Dark Prince
Poison Electro Wizard Skeleton King
Poison Electro Wizard
Poison Dark Prince Electro Wizard

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