My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Barbarians Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Barbarians Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Minions Barbarians Wizard Goblin Barrel Witch
Poison
Minions Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Barbarians Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Goblin Barrel Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Minions
Mega Knight P.E.K.K.A
Barbarians
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Minions Wizard Goblin Barrel Witch
Mega Knight
Minions Arrows Wizard Goblin Barrel Witch

Defense Synergies 1 7

Arrows
Mega Knight Barbarians P.E.K.K.A
Minions
P.E.K.K.A Mega Knight
Barbarians
Arrows
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Witch
Mega Knight
P.E.K.K.A
Arrows Minions Wizard
Mega Knight
Arrows Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians P.E.K.K.A Minions Witch Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight Minions
Barbarians Witch P.E.K.K.A Minions Mega Knight
Arrows Barbarians P.E.K.K.A Mega Knight
Arrows Minions Mega Knight
Minions Arrows Wizard Witch
Arrows Barbarians P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Minions
Barbarians Mega Knight
Minions Barbarians Witch Arrows Wizard Mega Knight
Arrows Minions Wizard Witch
Barbarians P.E.K.K.A Mega Knight Minions Wizard Witch
Wizard Mega Knight Arrows Minions Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Arrows Minions Witch P.E.K.K.A
Arrows Mega Knight Minions Barbarians Wizard Witch
Arrows Wizard Witch Minions Barbarians Mega Knight
Barbarians P.E.K.K.A
Wizard Mega Knight Arrows Minions Barbarians Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch P.E.K.K.A
Arrows Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Minions Witch
P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Witch Mega Knight
Arrows Wizard Minions Witch
P.E.K.K.A Minions Barbarians Witch
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Minions Barbarians Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Minions Barbarians Witch
P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians P.E.K.K.A Mega Knight Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Witch Minions P.E.K.K.A
Arrows Minions Mega Knight Barbarians Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows Mega Knight
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Minions Wizard Witch
Arrows Wizard Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Minions Barbarians Witch
Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Minions Witch
Witch
Witch Mega Knight
P.E.K.K.A
Wizard Mega Knight

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