My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Balloon
Giant Snowball
Goblin Barrel Guards Witch Balloon
Zap
Inferno Tower Goblin Barrel Guards Witch Balloon
Barbarian Barrel
Inferno Tower Goblin Barrel Guards Witch Royal Ghost Magic Archer
The Log
Goblin Barrel Guards Witch
Earthquake
Inferno Tower Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Goblin Barrel Guards Witch Balloon Royal Ghost Magic Archer
Fireball
Inferno Tower Goblin Barrel Witch Balloon Magic Archer
Poison
Inferno Tower Guards Witch Balloon Magic Archer
Lightning
Inferno Tower Witch Balloon Magic Archer
Rocket
Inferno Tower Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Royal Ghost Magic Archer Inferno Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Royal Ghost Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Guards Balloon Royal Ghost Mega Knight
Guards
Goblin Barrel
Witch
Royal Ghost Mega Knight
Balloon
Goblin Barrel Royal Ghost Magic Archer Mega Knight
Royal Ghost
Goblin Barrel Witch Balloon Magic Archer Mega Knight
Magic Archer
Balloon Royal Ghost Mega Knight
Mega Knight
Goblin Barrel Witch Balloon Royal Ghost Magic Archer

Defense Synergies 1 8

Inferno Tower
Guards Royal Ghost Mega Knight
Goblin Barrel
Guards
Inferno Tower Witch Magic Archer
Witch
Guards Royal Ghost Mega Knight
Balloon
Royal Ghost
Inferno Tower Witch Mega Knight
Magic Archer
Guards Mega Knight
Mega Knight
Inferno Tower Witch Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Magic Archer
Inferno Tower Witch Mega Knight
Inferno Tower Witch Mega Knight
Inferno Tower Witch Guards Mega Knight
Mega Knight
Guards Royal Ghost Magic Archer Mega Knight
Inferno Tower Witch Magic Archer
Inferno Tower Magic Archer Mega Knight
Inferno Tower Witch
Guards Inferno Tower Royal Ghost Mega Knight
Guards Witch Royal Ghost Magic Archer Mega Knight
Inferno Tower Witch Magic Archer
Inferno Tower Mega Knight Guards Witch
Mega Knight Guards Witch Royal Ghost Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Inferno Tower Witch
Mega Knight Guards Witch Royal Ghost Magic Archer
Witch Guards Royal Ghost Magic Archer Mega Knight
Inferno Tower
Royal Ghost Mega Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Witch Royal Ghost
Royal Ghost Magic Archer Mega Knight
Guards Mega Knight Inferno Tower Witch
Guards Mega Knight Inferno Tower
Inferno Tower Guards Witch Mega Knight
Witch Magic Archer
Guards Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Inferno Tower Witch Magic Archer
Inferno Tower Witch Guards
Mega Knight Inferno Tower Guards Witch
Mega Knight Guards
Mega Knight Inferno Tower Guards Witch
Witch Magic Archer Mega Knight
Inferno Tower Guards Witch Magic Archer
Mega Knight Inferno Tower Witch Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Guards
Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Guards
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Witch
Witch Royal Ghost Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Magic Archer
Guards Witch
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Guards Witch Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Magic Archer
Mega Knight
Guards Witch Magic Archer
Witch Magic Archer
Witch Royal Ghost Magic Archer Mega Knight

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