My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Prince
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Archers Valkyrie Inferno Tower Goblin Barrel Skeleton Army
The Log
Archers Goblin Barrel Skeleton Army Prince
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Valkyrie Goblin Barrel Skeleton Army Prince
Fireball
Archers Inferno Tower Goblin Barrel Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Fireball Valkyrie Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Prince
Fireball
The Log
Valkyrie
Archers Goblin Barrel Prince
Inferno Tower
Goblin Barrel
Valkyrie Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Archers The Log
The Log
Fireball Prince

Defense Synergies 5 11

Archers
Valkyrie Inferno Tower Skeleton Army The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Archers Fireball Inferno Tower Prince The Log
Inferno Tower
Skeleton Army The Log Archers Fireball Valkyrie Prince
Goblin Barrel
Skeleton Army
Inferno Tower Archers Prince The Log
Prince
The Log Valkyrie Inferno Tower Skeleton Army
The Log
Fireball Inferno Tower Prince Archers Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Valkyrie Prince The Log
Inferno Tower Skeleton Army Prince Archers Valkyrie
Inferno Tower Skeleton Army Prince Valkyrie
Fireball Valkyrie Skeleton Army Prince The Log
Fireball Skeleton Army The Log Archers Valkyrie
Inferno Tower Archers Fireball
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Archers Valkyrie Inferno Tower Prince
Archers Valkyrie Skeleton Army Fireball The Log
Inferno Tower Archers Fireball
Inferno Tower Skeleton Army Prince Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Fireball Prince The Log
Fireball Valkyrie Inferno Tower Skeleton Army Prince
Fireball Valkyrie Archers Skeleton Army Prince The Log
Valkyrie The Log Archers Fireball
Inferno Tower Prince
Valkyrie Skeleton Army Archers Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball Inferno Tower Prince
Fireball Archers Valkyrie Prince The Log
Skeleton Army Valkyrie Inferno Tower Prince The Log
Valkyrie Skeleton Army Prince Fireball Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Prince
Fireball Archers
Skeleton Army Prince Archers Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Fireball Valkyrie Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Prince
Skeleton Army Fireball Valkyrie Prince The Log
Skeleton Army Prince Fireball Valkyrie Inferno Tower
Archers Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Archers Fireball Valkyrie Prince The Log
Valkyrie Archers Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Prince The Log
Fireball Valkyrie The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball Prince
Fireball Valkyrie Prince The Log
Fireball Archers
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball Prince The Log
Fireball Valkyrie The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball Prince The Log
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Archers Fireball Skeleton Army Prince
Fireball Archers
The Log Fireball
Fireball Valkyrie Prince
The Log Fireball
Fireball
Prince
Fireball The Log
Fireball
Fireball Prince The Log
Prince
Fireball

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