My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Goblin Curse Bandit Electro Wizard Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Goblin Barrel Electro Wizard
The Log
Cannon Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Goblin Barrel Electro Wizard
Fireball
Cannon Hog Rider Goblin Barrel Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Electro Wizard Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Royal Delivery Goblin Barrel Fireball Hog Rider Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Royal Delivery Goblin Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Goblin Barrel Electro Wizard
Goblin Barrel
Hog Rider
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider
Monk

Defense Synergies 4 6

Cannon
Royal Delivery The Log Fireball Electro Wizard
Royal Delivery
Cannon Electro Wizard Fireball The Log
Fireball
The Log Cannon Royal Delivery Electro Wizard
Hog Rider
Goblin Barrel
The Log
Cannon Fireball Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Cannon Fireball The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
Cannon Royal Delivery The Log Electro Wizard Monk
Cannon Royal Delivery Electro Wizard
Cannon Electro Wizard Monk
Royal Delivery Fireball The Log Monk
Royal Delivery Fireball The Log Cannon Electro Wizard
Electro Wizard Cannon Royal Delivery Fireball
Cannon Fireball The Log Electro Wizard Monk
Cannon
Cannon Royal Delivery Electro Wizard
Electro Wizard Cannon Royal Delivery Fireball The Log
Royal Delivery Fireball Electro Wizard
Cannon Royal Delivery Fireball The Log Electro Wizard
Fireball Cannon Royal Delivery The Log Electro Wizard
Cannon Electro Wizard
Monk Cannon Royal Delivery Fireball The Log Electro Wizard
Cannon Royal Delivery Fireball Electro Wizard
Cannon Royal Delivery Fireball The Log Electro Wizard
Royal Delivery The Log Cannon Fireball Electro Wizard
Cannon Electro Wizard
Cannon Royal Delivery Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Electro Wizard The Log Monk
Royal Delivery The Log Electro Wizard
Royal Delivery Fireball The Log Electro Wizard Monk
Cannon Royal Delivery
Royal Delivery Fireball Electro Wizard Monk
Royal Delivery Fireball Electro Wizard
Royal Delivery
Royal Delivery Electro Wizard Fireball The Log Monk
Cannon Royal Delivery
Monk Royal Delivery Fireball The Log Electro Wizard
Royal Delivery Cannon Fireball
Cannon Fireball
Electro Wizard Royal Delivery Fireball The Log Monk
Cannon Royal Delivery Fireball The Log Electro Wizard
Cannon Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Monk
The Log
Fireball The Log
Fireball The Log Monk
Fireball Electro Wizard
Monk Fireball The Log Electro Wizard
Fireball Monk
Fireball The Log
Fireball Monk
Fireball The Log
Fireball The Log
Fireball The Log
Monk Fireball
Fireball The Log Electro Wizard Monk
Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fireball
Fireball The Log Electro Wizard Monk
Fireball The Log Monk
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard Monk
Fireball The Log Monk
Electro Wizard Fireball
Fireball Electro Wizard Monk
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Monk Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Monk

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