My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Flying Machine Inferno Dragon
Zap
Bats Firecracker Flying Machine Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Ice Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Firecracker Elite Barbarians Flying Machine Bowler Ice Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Flying Machine Bowler Ice Wizard Inferno Dragon
Poison
Bats Firecracker Flying Machine Ice Wizard
Lightning
Elite Barbarians Bowler Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Ice Wizard Flying Machine Inferno Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Flying Machine Bowler Inferno Dragon
Firecracker
Bats Elite Barbarians Flying Machine Mirror Bowler Inferno Dragon
Elite Barbarians
Bats Firecracker
Flying Machine
Bats Firecracker Mirror Bowler
Mirror
Firecracker Flying Machine
Bowler
Bats Firecracker Flying Machine Ice Wizard
Ice Wizard
Bowler
Inferno Dragon
Bats Firecracker

Defense Synergies 0 15

Bats
Firecracker Bowler Ice Wizard Inferno Dragon
Firecracker
Bats Flying Machine Mirror Ice Wizard
Elite Barbarians
Flying Machine
Firecracker Mirror Bowler Ice Wizard
Mirror
Firecracker Flying Machine Bowler Ice Wizard Inferno Dragon
Bowler
Bats Flying Machine Mirror Ice Wizard
Ice Wizard
Bats Firecracker Flying Machine Mirror Bowler Inferno Dragon
Inferno Dragon
Bats Mirror Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Flying Machine
Elite Barbarians Inferno Dragon Bats Firecracker Flying Machine Ice Wizard
Bowler Bats Elite Barbarians Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Firecracker Bowler Ice Wizard
Firecracker Elite Barbarians Bowler
Bowler Bats Firecracker Flying Machine Ice Wizard
Bats Inferno Dragon Firecracker Flying Machine Ice Wizard
Bowler Flying Machine
Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Bowler Ice Wizard
Bats Ice Wizard Firecracker Flying Machine Bowler
Inferno Dragon Bats Firecracker Flying Machine Ice Wizard
Bowler Bats Elite Barbarians Flying Machine Ice Wizard
Bowler Bats Firecracker
Elite Barbarians Inferno Dragon
Elite Barbarians Bowler Inferno Dragon
Bats Firecracker Elite Barbarians Bowler
Bats Firecracker Elite Barbarians Flying Machine Bowler Ice Wizard
Bats Firecracker Flying Machine Bowler Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Bowler Bats Firecracker Elite Barbarians Flying Machine
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler
Firecracker Elite Barbarians Flying Machine Bowler Inferno Dragon
Bats Elite Barbarians Bowler
Bowler Bats Elite Barbarians
Elite Barbarians Bowler Inferno Dragon
Firecracker Bats Flying Machine Ice Wizard
Bats Elite Barbarians Flying Machine Bowler Ice Wizard
Elite Barbarians Inferno Dragon
Bats Firecracker Elite Barbarians Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians Flying Machine Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler
Firecracker Flying Machine Bowler
Elite Barbarians Bats Firecracker Flying Machine Bowler Inferno Dragon
Bats Bowler Firecracker Elite Barbarians Flying Machine Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine Bowler Ice Wizard
Flying Machine
Firecracker Flying Machine
Firecracker Bowler
Firecracker Bats Flying Machine Ice Wizard
Firecracker Flying Machine Bowler
Firecracker Flying Machine Bowler Ice Wizard
Firecracker Flying Machine
Bats Elite Barbarians Bowler
Firecracker Flying Machine Bowler
Firecracker Flying Machine
Flying Machine Firecracker Elite Barbarians Bowler
Firecracker Flying Machine
Firecracker Elite Barbarians Flying Machine
Firecracker Flying Machine Bowler
Firecracker Flying Machine Bowler
Bats
Firecracker Flying Machine Bowler
Firecracker Flying Machine Bowler
Bowler
Bowler
Flying Machine
Firecracker Bowler Ice Wizard
Inferno Dragon
Firecracker Flying Machine Bowler Ice Wizard
Flying Machine Bowler
Firecracker
Elite Barbarians Bats Firecracker Flying Machine Ice Wizard
Bats Firecracker Flying Machine
Elite Barbarians Bowler
Firecracker
Firecracker Bowler
Bats Flying Machine
Firecracker Flying Machine Ice Wizard
Firecracker Flying Machine Bowler
Firecracker Flying Machine Bowler
Firecracker Elite Barbarians Flying Machine
Bats Firecracker Elite Barbarians Flying Machine Bowler
Firecracker Bats Flying Machine
Firecracker Flying Machine Bowler
Inferno Dragon
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: