My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Royal Ghost Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Bandit Poison Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Royal Ghost Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Electro Wizard Bats Poison Royal Ghost Bandit
Poison
P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Bats
Royal Ghost
Zap Poison Bandit Electro Wizard Golden Knight
Bandit
Bats Zap Royal Ghost Electro Wizard Golden Knight
Electro Wizard
Zap P.E.K.K.A Royal Ghost Bandit
Golden Knight
Royal Ghost Bandit

Defense Synergies 1 14

Bats
Zap P.E.K.K.A Bandit Electro Wizard Golden Knight
Zap
Electro Wizard Bats Poison P.E.K.K.A Royal Ghost Bandit Golden Knight
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Poison P.E.K.K.A Royal Ghost Bandit
Golden Knight
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Golden Knight
P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Poison P.E.K.K.A
Bats Zap Royal Ghost Bandit Electro Wizard
Bats Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Bats Poison Electro Wizard Zap Royal Ghost Bandit
Bats Zap Poison Electro Wizard
P.E.K.K.A Bats Zap Bandit Electro Wizard
Bats Zap Poison P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Bats Poison P.E.K.K.A Electro Wizard
Bats Zap Royal Ghost Bandit Electro Wizard Golden Knight
Zap Poison Bats Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Bats Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Royal Ghost
P.E.K.K.A Bandit Bats Zap Electro Wizard Golden Knight
P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Bats Zap Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit Golden Knight
Electro Wizard Bats Zap Poison P.E.K.K.A Golden Knight
Bats Poison Zap P.E.K.K.A Royal Ghost Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Bandit Golden Knight
Poison Zap Royal Ghost Bandit Electro Wizard Golden Knight
Poison Bandit
Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap Bandit Golden Knight
Bats Poison Electro Wizard
Poison Zap Bandit Electro Wizard Golden Knight
Poison Zap
Poison Bandit Golden Knight
Poison Bandit
Zap Poison
Zap Poison Bandit Golden Knight
Poison Bandit
Poison
Bats
Zap Poison Bandit Electro Wizard
Zap Poison Golden Knight
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Royal Ghost Bandit Electro Wizard Golden Knight
Zap Poison Bandit Golden Knight
Poison Zap Bandit Golden Knight
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Bandit
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison Electro Wizard Golden Knight
Bats Zap Poison Electro Wizard
Poison Zap Royal Ghost Bandit Electro Wizard Golden Knight

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