My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Graveyard
Giant Snowball
Bats Barbarians Minion Horde Witch Princess Graveyard
Zap
Bats Minion Horde Witch Princess Graveyard
Barbarian Barrel
Barbarians Witch Princess Graveyard
The Log
Barbarians Witch Princess Graveyard
Earthquake
Barbarians Witch Graveyard
Arrows
Bats Minion Horde Witch Princess Graveyard
Royal Delivery
Bats Barbarians Minion Horde Witch P.E.K.K.A Princess Graveyard
Fireball
Barbarians Minion Horde Witch Princess
Poison
Bats Barbarians Minion Horde Witch Princess Graveyard
Lightning
Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Princess Barbarians Minion Horde Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Princess Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage P.E.K.K.A Graveyard
Barbarians
Minion Horde
Rage
Rage
Minion Horde Witch Bats
Witch
Rage P.E.K.K.A Graveyard
P.E.K.K.A
Bats Witch Princess Graveyard
Princess
P.E.K.K.A
Graveyard
Bats Witch P.E.K.K.A

Defense Synergies 0 3

Bats
P.E.K.K.A
Barbarians
Minion Horde
Minion Horde
Barbarians
Rage
Witch
P.E.K.K.A
Bats Princess
Princess
P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde P.E.K.K.A Bats Witch
Barbarians Minion Horde Witch P.E.K.K.A Bats
Barbarians Minion Horde Witch P.E.K.K.A Bats
Barbarians P.E.K.K.A Princess
Bats
Bats Minion Horde Witch Princess
Barbarians P.E.K.K.A
Barbarians Minion Horde Witch P.E.K.K.A Princess
Barbarians Minion Horde
Bats Barbarians Minion Horde Witch Princess
Minion Horde Bats Witch Princess
Barbarians Minion Horde P.E.K.K.A Bats Witch
Bats Barbarians Minion Horde Witch P.E.K.K.A Princess
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde P.E.K.K.A
Barbarians Minion Horde Bats Witch P.E.K.K.A
Bats Barbarians Minion Horde Witch
Witch Bats Barbarians Princess
Barbarians P.E.K.K.A
Bats Barbarians Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Bats Minion Horde Witch
P.E.K.K.A Bats Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Witch
Bats Minion Horde Witch Princess
P.E.K.K.A Bats Barbarians Minion Horde Witch
P.E.K.K.A Barbarians Minion Horde
Minion Horde P.E.K.K.A Bats Barbarians Witch
Witch P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde Witch
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Minion Horde Witch
Barbarians Minion Horde Witch Princess
Barbarians Witch Bats Minion Horde P.E.K.K.A
Bats Barbarians Minion Horde Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde
Barbarians
Minion Horde
Bats Minion Horde Witch Princess
Minion Horde Witch Princess
Princess
Bats Minion Horde
Minion Horde Princess
Princess
Princess
Minion Horde Princess
Princess
Minion Horde Witch Princess
Minion Horde Princess
Bats Minion Horde
Princess
Witch Princess
Minion Horde
Princess
Barbarians Minion Horde
Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Bats Minion Horde Witch Princess
Bats Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Princess
P.E.K.K.A Minion Horde
Princess
Minion Horde Bats Barbarians Witch Princess
Witch Princess
Minion Horde Princess
Princess
Minion Horde P.E.K.K.A
Bats Minion Horde Witch Princess
Bats Witch Princess
Witch Princess

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