My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Cannon Inferno Dragon
Zap
Bats Cannon Inferno Dragon
Barbarian Barrel
Electro Spirit Cannon Electro Wizard
The Log
Electro Spirit Cannon
Earthquake
Cannon
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Electro Wizard Inferno Dragon
Fireball
Cannon Electro Wizard Inferno Dragon
Poison
Bats Cannon Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rocket Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Cannon Electro Wizard Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mega Knight Rage Inferno Dragon
Cannon
Rocket
Rage
Bats Electro Wizard
Electro Wizard
Rage Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Electro Wizard

Defense Synergies 0 11

Electro Spirit
Electro Wizard
Bats
Cannon Electro Wizard Inferno Dragon Mega Knight
Cannon
Bats Rocket Electro Wizard Inferno Dragon
Rocket
Cannon
Rage
Electro Wizard
Electro Spirit Bats Cannon Inferno Dragon Mega Knight
Inferno Dragon
Bats Cannon Electro Wizard Mega Knight
Mega Knight
Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Electro Wizard
Inferno Dragon Bats Cannon Electro Wizard Mega Knight
Cannon Rocket Mega Knight Bats Electro Wizard Inferno Dragon
Cannon Inferno Dragon Bats Electro Wizard Mega Knight
Rocket Mega Knight
Electro Spirit Bats Cannon Electro Wizard Mega Knight
Bats Rocket Electro Wizard Inferno Dragon Electro Spirit Cannon
Rocket Electro Spirit Cannon Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Electro Wizard Mega Knight
Bats Electro Wizard Electro Spirit Cannon Mega Knight
Inferno Dragon Bats Electro Wizard
Cannon Mega Knight Bats Rocket Electro Wizard
Rocket Mega Knight Electro Spirit Bats Cannon Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Rocket Cannon Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Cannon Electro Wizard
Cannon Mega Knight Electro Spirit Bats Electro Wizard
Electro Spirit Bats Cannon Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Mega Knight Electro Spirit Bats Cannon Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Rocket Inferno Dragon Mega Knight
Mega Knight Bats Rocket Electro Wizard
Rocket Mega Knight Bats Electro Wizard
Cannon Inferno Dragon Mega Knight
Rocket Electro Spirit Bats Electro Wizard
Rocket Bats Electro Wizard
Mega Knight Inferno Dragon
Rocket Electro Wizard Mega Knight Electro Spirit Bats Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Bats
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Cannon
Cannon Mega Knight
Electro Wizard Electro Spirit Bats Rocket Inferno Dragon
Bats Mega Knight Electro Spirit Cannon Electro Wizard Inferno Dragon
Electro Spirit Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Rocket Mega Knight
Electro Spirit Bats Rocket
Rocket Bats Electro Wizard
Rocket Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket Mega Knight
Rocket
Bats Rocket
Rocket Electro Wizard Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Electro Spirit Mega Knight
Inferno Dragon
Electro Wizard
Mega Knight
Rocket
Bats Electro Wizard
Rocket Electro Wizard Electro Spirit Bats
Rocket Mega Knight
Rocket Electro Spirit Electro Wizard
Mega Knight
Rocket
Electro Wizard Electro Spirit Bats Rocket
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight
Rocket
Mega Knight
Electro Spirit Bats Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Electro Wizard Mega Knight
Inferno Dragon
Rocket Mega Knight

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