My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Hut Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Goblin Hut Inferno Dragon
Zap
Bats Skeleton Barrel Goblin Hut Inferno Dragon
Barbarian Barrel
Skeleton Barrel Goblin Hut Royal Ghost
The Log
Skeleton Barrel Goblin Hut
Earthquake
Goblin Hut
Arrows
Bats Skeleton Barrel Goblin Hut
Royal Delivery
Bats Skeleton Barrel Goblin Hut Royal Ghost Inferno Dragon
Fireball
Skeleton Barrel Goblin Hut Inferno Dragon
Poison
Bats Skeleton Barrel Goblin Hut
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Royal Ghost Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Inferno Dragon
Zap
Arrows Bats Skeleton Barrel Goblin Hut Royal Ghost Mega Knight
Arrows
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Goblin Hut Zap Arrows Royal Ghost Inferno Dragon Mega Knight
Goblin Hut
Skeleton Barrel Zap Royal Ghost Mega Knight
Royal Ghost
Zap Skeleton Barrel Goblin Hut Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Arrows Skeleton Barrel Goblin Hut Royal Ghost

Defense Synergies 2 13

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Skeleton Barrel Goblin Hut Royal Ghost Inferno Dragon
Arrows
Mega Knight Zap Goblin Hut
Skeleton Barrel
Zap Mega Knight
Goblin Hut
Zap Arrows Royal Ghost
Royal Ghost
Zap Goblin Hut Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Skeleton Barrel Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Goblin Hut
Inferno Dragon Bats Zap Goblin Hut Mega Knight
Goblin Hut Mega Knight Bats Inferno Dragon
Goblin Hut Inferno Dragon Bats Mega Knight
Arrows Mega Knight
Arrows Bats Zap Royal Ghost Mega Knight
Bats Inferno Dragon Zap Arrows Goblin Hut
Zap Arrows Skeleton Barrel Mega Knight
Inferno Dragon Goblin Hut
Royal Ghost Mega Knight
Bats Zap Arrows Goblin Hut Royal Ghost Mega Knight
Arrows Inferno Dragon Bats Zap Goblin Hut
Goblin Hut Mega Knight Bats Zap
Mega Knight Bats Zap Arrows Goblin Hut Royal Ghost
Inferno Dragon Goblin Hut Mega Knight
Zap Goblin Hut Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Hut
Arrows Mega Knight Bats Zap Goblin Hut Royal Ghost
Zap Arrows Bats Goblin Hut Royal Ghost Inferno Dragon Mega Knight
Goblin Hut Inferno Dragon
Royal Ghost Mega Knight Bats Arrows
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Hut Royal Ghost
Zap Arrows Skeleton Barrel Royal Ghost Inferno Dragon Mega Knight
Mega Knight Bats Zap Goblin Hut
Mega Knight Bats Zap
Goblin Hut Inferno Dragon Mega Knight
Arrows Bats Zap Skeleton Barrel Goblin Hut
Bats Goblin Hut
Mega Knight Inferno Dragon
Zap Mega Knight Bats Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Bats Goblin Hut
Mega Knight Zap Arrows
Mega Knight
Mega Knight
Goblin Hut Bats Zap Inferno Dragon
Bats Arrows Mega Knight Zap Goblin Hut Royal Ghost Inferno Dragon
Zap Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Ghost
Arrows Zap Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel Goblin Hut
Arrows Skeleton Barrel
Zap Arrows Mega Knight
Arrows Bats Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats
Zap Arrows Skeleton Barrel
Zap Arrows
Skeleton Barrel Goblin Hut
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Goblin Hut
Zap Arrows Skeleton Barrel Goblin Hut
Arrows Skeleton Barrel Goblin Hut Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Skeleton Barrel Royal Ghost
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel
Bats Zap Arrows
Zap Bats Skeleton Barrel Goblin Hut
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Skeleton Barrel Bats Goblin Hut
Zap Arrows
Arrows
Mega Knight
Arrows Zap Skeleton Barrel
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Skeleton Barrel Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

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