My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Balloon
Giant Snowball
Bats Musketeer Hog Rider Wall Breakers Balloon
Zap
Bats Wall Breakers Balloon
Barbarian Barrel
Musketeer Valkyrie Wall Breakers Electro Wizard
The Log
Musketeer Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Bats Wall Breakers
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Wall Breakers Balloon Electro Wizard
Fireball
Musketeer Hog Rider Wall Breakers Balloon Electro Wizard
Poison
Bats Musketeer Balloon Electro Wizard
Lightning
Musketeer Valkyrie Balloon Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Musketeer Valkyrie Hog Rider Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Wall Breakers Musketeer

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon Zap Wall Breakers
Zap
Hog Rider Balloon Electro Wizard Bats Musketeer Valkyrie Wall Breakers
Musketeer
Valkyrie Hog Rider Zap Balloon
Valkyrie
Bats Musketeer Hog Rider Balloon Zap Wall Breakers Electro Wizard
Hog Rider
Bats Zap Musketeer Valkyrie Balloon Electro Wizard
Wall Breakers
Bats Zap Valkyrie Balloon Electro Wizard
Balloon
Bats Zap Valkyrie Musketeer Hog Rider Wall Breakers Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Wall Breakers Balloon

Defense Synergies 2 8

Bats
Zap Musketeer Valkyrie Electro Wizard
Zap
Electro Wizard Bats Musketeer Valkyrie
Musketeer
Valkyrie Bats Zap Electro Wizard
Valkyrie
Musketeer Bats Zap Electro Wizard
Hog Rider
Wall Breakers
Balloon
Electro Wizard
Zap Bats Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Electro Wizard
Bats Zap Musketeer Valkyrie Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Valkyrie
Bats Zap Musketeer Valkyrie Electro Wizard
Bats Musketeer Electro Wizard Zap
Zap Musketeer Valkyrie Electro Wizard
Musketeer
Musketeer Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Musketeer
Musketeer Bats Zap Electro Wizard
Bats Zap Musketeer Valkyrie Electro Wizard
Valkyrie Bats Zap Electro Wizard
Electro Wizard
Zap Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Bats Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Bats Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Bats Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Musketeer Valkyrie
Bats Zap Musketeer Valkyrie Electro Wizard
Valkyrie Bats Zap Musketeer Electro Wizard
Musketeer Valkyrie
Bats Zap Musketeer Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Bats Valkyrie
Musketeer
Bats Musketeer Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Musketeer Valkyrie
Electro Wizard Bats Zap Musketeer Valkyrie
Bats Valkyrie Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie
Zap Valkyrie
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer Electro Wizard
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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