My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Giant Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Skeleton Dragons Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Skeleton Dragons
Royal Delivery
Bomber Skeleton Dragons Battle Healer Electro Dragon Bowler
Fireball
Bomber Skeleton Dragons Battle Healer Electro Dragon Bowler
Poison
Bomber Skeleton Dragons Battle Healer Electro Dragon
Lightning
Skeleton Dragons Battle Healer Electro Dragon Bowler
Rocket
Battle Healer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Freeze Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Dragons Battle Healer Freeze Giant Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Skeleton Dragons Battle Healer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Battle Healer
Skeleton Dragons
Battle Healer Giant Bowler
Battle Healer
Electro Dragon Bomber Skeleton Dragons Giant Bowler
Giant
Bomber Electro Dragon Skeleton Dragons Battle Healer Bowler The Log
Freeze
Electro Dragon
Battle Healer Giant Bowler
Bowler
Skeleton Dragons Battle Healer Giant Electro Dragon The Log
The Log
Giant Bowler

Defense Synergies 3 8

Bomber
The Log
Skeleton Dragons
The Log Battle Healer Electro Dragon Bowler
Battle Healer
Electro Dragon Skeleton Dragons Bowler The Log
Giant
Freeze
Electro Dragon
Battle Healer Skeleton Dragons Bowler The Log
Bowler
The Log Skeleton Dragons Battle Healer Electro Dragon
The Log
Skeleton Dragons Bowler Bomber Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Skeleton Dragons Electro Dragon The Log
Skeleton Dragons Battle Healer Electro Dragon The Log
Bowler Bomber Skeleton Dragons Freeze Electro Dragon
Skeleton Dragons Electro Dragon Bowler
Bomber Battle Healer Bowler The Log
Freeze Bowler The Log Bomber Skeleton Dragons Electro Dragon
Skeleton Dragons Freeze Electro Dragon
Bowler Skeleton Dragons Battle Healer Electro Dragon The Log
Bomber Battle Healer Bowler
Skeleton Dragons Bomber Freeze Electro Dragon Bowler The Log
Skeleton Dragons Electro Dragon
Bowler Bomber Skeleton Dragons Battle Healer Freeze Electro Dragon The Log
Bomber Bowler Skeleton Dragons Freeze Electro Dragon The Log
Freeze Bowler The Log
Bomber Skeleton Dragons Electro Dragon Bowler
Bomber Skeleton Dragons Battle Healer Electro Dragon Bowler The Log
Freeze The Log Bomber Skeleton Dragons Battle Healer Electro Dragon Bowler
Bomber Skeleton Dragons Bowler Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler
Bomber Skeleton Dragons Battle Healer Electro Dragon Bowler The Log
Battle Healer Electro Dragon Bowler The Log
Bowler Battle Healer The Log
Battle Healer Bowler
Skeleton Dragons Freeze Electro Dragon
Battle Healer Bowler
Battle Healer
Freeze Electro Dragon Skeleton Dragons The Log
Skeleton Dragons
Electro Dragon Bowler
Bowler The Log
Bowler
Bomber Skeleton Dragons Electro Dragon Bowler
Electro Dragon Bomber Skeleton Dragons Battle Healer Freeze Bowler The Log
Bowler Bomber Skeleton Dragons Battle Healer Freeze Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze Electro Dragon The Log
Skeleton Dragons Electro Dragon Bowler The Log
Skeleton Dragons Electro Dragon The Log
Skeleton Dragons Freeze The Log
Bomber Skeleton Dragons Bowler The Log
Skeleton Dragons Freeze Electro Dragon
Bomber Skeleton Dragons Bowler The Log
The Log Skeleton Dragons Freeze Electro Dragon Bowler
The Log Skeleton Dragons Electro Dragon
Electro Dragon Bowler
Skeleton Dragons Electro Dragon Bowler The Log
Skeleton Dragons Electro Dragon
Skeleton Dragons Bowler The Log
Skeleton Dragons Freeze Electro Dragon
Skeleton Dragons The Log
Bomber Skeleton Dragons Electro Dragon Bowler The Log
Skeleton Dragons Electro Dragon Bowler The Log
Freeze
Bomber Skeleton Dragons
Bomber Skeleton Dragons Electro Dragon Bowler The Log
Bomber Skeleton Dragons Electro Dragon Bowler The Log
Skeleton Dragons Bowler The Log
Skeleton Dragons
Bowler The Log
Skeleton Dragons Electro Dragon The Log
Freeze The Log Bomber Skeleton Dragons Electro Dragon Bowler
The Log Skeleton Dragons Electro Dragon Bowler
Skeleton Dragons Electro Dragon Bowler The Log
Skeleton Dragons The Log
Skeleton Dragons Electro Dragon
Electro Dragon Skeleton Dragons Freeze
Bowler
Bomber Skeleton Dragons Electro Dragon The Log
Skeleton Dragons Freeze Electro Dragon
Bowler The Log
Freeze Electro Dragon
Skeleton Dragons Electro Dragon
Freeze
The Log
Skeleton Dragons Electro Dragon Bowler
The Log Bomber Skeleton Dragons Electro Dragon Bowler
Skeleton Dragons Electro Dragon
Electro Dragon Skeleton Dragons Freeze Bowler The Log
Skeleton Dragons Electro Dragon
Electro Dragon Freeze Bowler The Log
Skeleton Dragons Electro Dragon Bowler

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