My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Drill Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Bats Goblin Drill Inferno Dragon
Zap
Bomber Bats Goblin Drill Inferno Dragon
Barbarian Barrel
Bomber Knight Goblin Drill Giant Skeleton
The Log
Bomber Goblin Drill Giant Skeleton
Earthquake
Bomber Goblin Drill
Arrows
Bomber Bats Goblin Drill
Royal Delivery
Bomber Bats Knight Goblin Drill Giant Skeleton Inferno Dragon
Fireball
Bomber Goblin Drill Inferno Dragon
Poison
Bomber Bats Goblin Drill
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Goblin Drill Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tornado Goblin Drill Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Goblin Drill Giant Skeleton
Bats
Knight Giant Skeleton Bomber Goblin Drill Inferno Dragon
Arrows
Knight Goblin Drill Giant Skeleton
Knight
Bats Bomber Arrows Goblin Drill
Tornado
Giant Skeleton
Goblin Drill
Bomber Bats Arrows Knight
Giant Skeleton
Bats Bomber Arrows Tornado
Inferno Dragon
Bats

Defense Synergies 2 13

Bomber
Knight Bats Tornado Goblin Drill
Bats
Knight Bomber Goblin Drill Giant Skeleton Inferno Dragon
Arrows
Knight Tornado Giant Skeleton
Knight
Bomber Bats Arrows Tornado
Tornado
Bomber Arrows Knight Goblin Drill Giant Skeleton Inferno Dragon
Goblin Drill
Bomber Bats Tornado
Giant Skeleton
Bats Arrows Tornado
Inferno Dragon
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Inferno Dragon Bats Knight Goblin Drill
Tornado Bomber Bats Knight Goblin Drill Giant Skeleton Inferno Dragon
Inferno Dragon Bats Knight Goblin Drill
Bomber Arrows Tornado Giant Skeleton
Arrows Tornado Bomber Bats
Bats Tornado Inferno Dragon Arrows
Arrows Giant Skeleton
Inferno Dragon Tornado Goblin Drill
Knight Tornado Bomber Giant Skeleton
Bats Bomber Arrows Knight Tornado Goblin Drill Giant Skeleton
Arrows Inferno Dragon Bats Tornado
Goblin Drill Bomber Bats Knight Giant Skeleton
Bomber Bats Arrows Tornado Goblin Drill
Inferno Dragon Knight Goblin Drill
Tornado Goblin Drill Inferno Dragon
Bomber Bats Arrows Knight Tornado Goblin Drill
Arrows Bomber Bats Knight Tornado Goblin Drill
Arrows Tornado Goblin Drill Bomber Bats Knight Giant Skeleton Inferno Dragon
Tornado Goblin Drill Inferno Dragon
Bomber Bats Arrows Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Bomber Arrows Knight Inferno Dragon
Giant Skeleton Bats Knight
Giant Skeleton Bats Knight Tornado
Giant Skeleton Knight Goblin Drill Inferno Dragon
Arrows Bats Tornado
Bats Knight Giant Skeleton
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Bats Knight Tornado Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Bats Knight Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Knight
Bomber
Bomber Bats Knight Tornado Goblin Drill Giant Skeleton Inferno Dragon
Bats Arrows Bomber Giant Skeleton Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill Giant Skeleton
Arrows Tornado
Arrows Goblin Drill Giant Skeleton
Arrows Knight Giant Skeleton
Bomber Arrows
Arrows Bats Tornado
Bomber Arrows Tornado
Arrows Tornado
Arrows Tornado
Bats Tornado
Arrows Knight Tornado
Arrows Tornado
Knight
Arrows
Arrows
Bomber Arrows Goblin Drill
Arrows
Arrows Tornado
Bomber Bats
Bomber Arrows
Bomber Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows Goblin Drill
Arrows Tornado Bomber
Inferno Dragon
Arrows Tornado
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado
Bats
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Bats
Arrows Tornado
Arrows
Knight
Arrows Bomber
Arrows Tornado Giant Skeleton
Bats Tornado Giant Skeleton
Bats Tornado
Tornado Giant Skeleton
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: