My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mother Witch Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Lumberjack
The Log
Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack Mother Witch Boss Bandit
Fireball
Wizard Goblin Barrel Lumberjack Mother Witch Boss Bandit
Poison
Wizard Mother Witch Boss Bandit
Lightning
Mini P.E.K.K.A Wizard Lumberjack Mother Witch Boss Bandit
Rocket
Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mini P.E.K.K.A Lumberjack Mother Witch Wizard Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mini P.E.K.K.A Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard The Log Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Lumberjack Mega Knight
The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A Wizard Goblin Barrel The Log Mega Knight
Mother Witch
Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel The Log Lumberjack Mother Witch
Boss Bandit

Defense Synergies 1 10

Mini P.E.K.K.A
The Log Wizard Mother Witch
Wizard
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Wizard Lumberjack Mother Witch Mega Knight
Lumberjack
Wizard The Log Mother Witch
Mother Witch
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight
Wizard The Log Mother Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Lumberjack The Log Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log Lumberjack Mother Witch Mega Knight
Wizard
The Log Mega Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mother Witch Wizard The Log Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Wizard The Log
Wizard Mega Knight Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Wizard The Log Lumberjack
Wizard The Log Lumberjack Mother Witch Mega Knight
Mini P.E.K.K.A Lumberjack
Wizard Mega Knight Mini P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Mega Knight The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Wizard Mother Witch
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Mini P.E.K.K.A The Log Lumberjack
Mega Knight Mini P.E.K.K.A Wizard The Log Mother Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Mother Witch
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Lumberjack
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Mother Witch Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard Mother Witch
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Wizard
The Log
Mini P.E.K.K.A Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Mega Knight
Wizard Mega Knight

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