My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Knight Cannon Rascals
The Log
Skeletons Cannon Rascals Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats Rascals
Royal Delivery
Skeletons Bats Knight Rascals Hog Rider
Fireball
Cannon Rascals Hog Rider
Poison
Bats Cannon Rascals
Lightning
Knight Cannon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Cannon Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Rascals
Knight
Bats Hog Rider Fireball The Log
Cannon
Rascals
Bats Hog Rider
Fireball
Hog Rider Knight The Log
Hog Rider
Bats Knight Fireball The Log Rascals
The Log
Hog Rider Knight Fireball

Defense Synergies 5 11

Skeletons
Cannon Bats Knight The Log
Bats
Knight Skeletons Cannon Rascals The Log
Knight
Bats Cannon Skeletons Fireball The Log
Cannon
Skeletons Knight The Log Bats Rascals Fireball
Rascals
Bats Cannon The Log
Fireball
The Log Knight Cannon
Hog Rider
The Log
Cannon Fireball Skeletons Bats Knight Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
Skeletons Bats Knight Cannon Rascals The Log
Cannon Skeletons Bats Knight Rascals
Cannon Skeletons Bats Knight Rascals
Fireball The Log
Fireball The Log Skeletons Bats Cannon Rascals
Bats Cannon Rascals Fireball
Cannon Rascals Fireball The Log
Cannon Skeletons Rascals
Knight Skeletons Cannon Rascals
Bats Skeletons Knight Cannon Rascals Fireball The Log
Bats Rascals Fireball
Cannon Skeletons Bats Knight Rascals Fireball The Log
Fireball Bats Cannon Rascals The Log
Knight Cannon Rascals
Cannon Rascals Fireball The Log
Skeletons Bats Knight Cannon Rascals Fireball
Cannon Fireball Bats Knight Rascals The Log
The Log Bats Knight Cannon Rascals Fireball
Cannon
Rascals Bats Knight Cannon Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeletons Fireball
Fireball Knight The Log
Skeletons Bats Knight Rascals The Log
Bats Knight Rascals Fireball The Log
Skeletons Knight Cannon Rascals
Fireball Skeletons Bats Rascals
Rascals Skeletons Bats Knight Fireball
Knight Rascals
Skeletons Bats Knight Fireball The Log
Skeletons Cannon
Bats Knight Rascals
Fireball The Log
Rascals Skeletons Knight Cannon Fireball
Cannon Rascals Fireball
Rascals Skeletons Bats Knight Fireball The Log
Bats Cannon Rascals Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals The Log
Fireball The Log
Fireball The Log
Knight Rascals Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball
The Log Fireball
Fireball Knight Rascals
The Log Fireball
Fireball
Bats Rascals Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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