My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Ram Rider
Giant Snowball
Cannon Clone Electro Dragon Ram Rider
Zap
Cannon Clone Ram Rider
Barbarian Barrel
Cannon Goblin Cage Clone Magic Archer
The Log
Cannon Mini P.E.K.K.A Goblin Cage Clone Ram Rider
Earthquake
Cannon Goblin Cage Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Goblin Cage Clone Electro Dragon Magic Archer Ram Rider
Fireball
Cannon Goblin Cage Clone Electro Dragon Magic Archer Ram Rider
Poison
Cannon Goblin Cage Clone Electro Dragon Magic Archer
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Electro Dragon Magic Archer Ram Rider
Rocket
Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Clone Mini P.E.K.K.A Goblin Cage Magic Archer Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Clone Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Magic Archer Ram Rider Mega Knight
Goblin Cage
Magic Archer Ram Rider
Clone
Magic Archer
Electro Dragon
Magic Archer Mega Knight
Magic Archer
Ram Rider Mini P.E.K.K.A Goblin Cage Clone Electro Dragon Mega Knight
Ram Rider
Magic Archer Mini P.E.K.K.A Goblin Cage Mega Knight
Mega Knight
Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider

Defense Synergies 0 10

Cannon
Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A
Cannon Electro Dragon Magic Archer Ram Rider
Goblin Cage
Electro Dragon Magic Archer
Clone
Electro Dragon
Cannon Mini P.E.K.K.A Goblin Cage
Magic Archer
Cannon Mini P.E.K.K.A Goblin Cage Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Magic Archer
Mega Knight
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Cage Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Cannon Goblin Cage Electro Dragon Ram Rider Mega Knight
Cannon Mini P.E.K.K.A Goblin Cage Ram Rider Mega Knight Electro Dragon
Cannon Mini P.E.K.K.A Goblin Cage Electro Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Goblin Cage Mega Knight
Cannon Electro Dragon Magic Archer Mega Knight
Ram Rider Cannon Goblin Cage Electro Dragon Magic Archer
Cannon Goblin Cage Electro Dragon Magic Archer Ram Rider Mega Knight
Cannon Mini P.E.K.K.A Goblin Cage
Cannon Mini P.E.K.K.A Mega Knight
Cannon Electro Dragon Magic Archer Ram Rider Mega Knight
Electro Dragon Magic Archer Ram Rider
Cannon Mini P.E.K.K.A Goblin Cage Mega Knight Electro Dragon Ram Rider
Mega Knight Cannon Mini P.E.K.K.A Goblin Cage Electro Dragon Magic Archer
Mini P.E.K.K.A Cannon Goblin Cage Ram Rider Mega Knight
Cannon Mini P.E.K.K.A Goblin Cage Ram Rider Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Goblin Cage Electro Dragon
Cannon Goblin Cage Mega Knight Electro Dragon Magic Archer Ram Rider
Goblin Cage Cannon Electro Dragon Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A Cannon Goblin Cage Ram Rider
Mega Knight Cannon Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Cage
Mini P.E.K.K.A Electro Dragon Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Cage Electro Dragon Ram Rider
Mini P.E.K.K.A Mega Knight Goblin Cage Ram Rider
Cannon Mini P.E.K.K.A Goblin Cage Ram Rider Mega Knight
Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Goblin Cage Ram Rider
Mini P.E.K.K.A Mega Knight Goblin Cage
Goblin Cage Electro Dragon Mega Knight Mini P.E.K.K.A Magic Archer
Cannon Goblin Cage
Mega Knight Mini P.E.K.K.A Goblin Cage Electro Dragon
Mega Knight Goblin Cage
Mini P.E.K.K.A Mega Knight Cannon Goblin Cage Ram Rider
Cannon Goblin Cage Electro Dragon Magic Archer Mega Knight
Electro Dragon Mini P.E.K.K.A Goblin Cage Magic Archer
Mega Knight Cannon Mini P.E.K.K.A Goblin Cage Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Magic Archer Mega Knight
Electro Dragon Magic Archer Ram Rider
Magic Archer
Electro Dragon Magic Archer Ram Rider
Electro Dragon Ram Rider
Mini P.E.K.K.A Electro Dragon
Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Electro Dragon
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer Ram Rider Mega Knight
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Electro Dragon Mega Knight
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight

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