My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Witch Ram Rider
Zap
Cannon Skeleton Army Witch Ram Rider
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army Witch
The Log
Cannon Skeleton Army Witch Ram Rider
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Ram Rider
Fireball
Cannon Wizard Skeleton Army Witch Ram Rider
Poison
Cannon Wizard Skeleton Army Witch
Lightning
Cannon Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton Army Valkyrie Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Skeleton Army Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Valkyrie Witch Mega Knight
Cannon
Valkyrie
Zap Wizard Witch Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Skeleton Army
Witch
Zap Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Zap Wizard Witch Ram Rider

Defense Synergies 2 13

Zap
Cannon Mega Knight Valkyrie Skeleton Army Witch Ram Rider
Cannon
Zap Valkyrie Wizard Skeleton Army Witch
Valkyrie
Zap Cannon Wizard Witch
Wizard
Cannon Valkyrie Skeleton Army Mega Knight
Skeleton Army
Zap Cannon Wizard
Witch
Zap Cannon Valkyrie Mega Knight
Ram Rider
Zap
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard Ram Rider
Skeleton Army Zap Cannon Valkyrie Witch Ram Rider Mega Knight
Cannon Skeleton Army Witch Ram Rider Mega Knight Valkyrie
Cannon Skeleton Army Witch Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Cannon Valkyrie Mega Knight
Ram Rider Zap Cannon Wizard Witch
Zap Cannon Valkyrie Ram Rider Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Zap Cannon Wizard Ram Rider Mega Knight
Zap Wizard Witch Ram Rider
Cannon Skeleton Army Mega Knight Zap Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Zap Cannon Witch
Skeleton Army Cannon Ram Rider Mega Knight
Skeleton Army Zap Cannon Ram Rider Mega Knight
Wizard Mega Knight Cannon Valkyrie Skeleton Army Witch
Cannon Valkyrie Mega Knight Zap Wizard Skeleton Army Witch Ram Rider
Zap Valkyrie Wizard Witch Cannon Ram Rider Mega Knight
Cannon Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch
Zap Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Zap Ram Rider
Cannon Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Wizard Zap Witch Ram Rider
Skeleton Army Valkyrie Witch Ram Rider
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army Witch
Witch Cannon Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Cannon Valkyrie Wizard Witch Ram Rider
Wizard Cannon Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Valkyrie
Valkyrie Mega Knight Zap Cannon Wizard Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Mega Knight
Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider Mega Knight
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Wizard Mega Knight

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