My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Hunter Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Cannon Cart Fisherman
Giant Snowball
Skeletons Royal Hogs Fisherman
Zap
Skeletons Royal Hogs Cannon Cart Fisherman
Barbarian Barrel
Skeletons Royal Hogs Hunter Cannon Cart
The Log
Skeletons Royal Hogs Hunter Cannon Cart Fisherman
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Royal Hogs Hunter Cannon Cart Fisherman
Fireball
Royal Hogs Hunter Cannon Cart Fisherman
Poison
Royal Hogs Hunter Fisherman
Lightning
Ice Golem Hunter Cannon Cart Fisherman
Rocket
Royal Hogs Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Fisherman Fireball Hunter Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Royal Hogs Hunter Cannon Cart
Fireball
Royal Hogs The Log
Royal Hogs
Ice Golem Fireball The Log Fisherman
Hunter
Fisherman Ice Golem Cannon Cart
Cannon Cart
The Log Ice Golem Hunter Fisherman
The Log
Cannon Cart Fireball Royal Hogs Fisherman
Fisherman
Hunter Royal Hogs Cannon Cart The Log

Defense Synergies 3 12

Skeletons
Fisherman Ice Golem Hunter Cannon Cart The Log
Ice Golem
Skeletons Fireball Hunter Cannon Cart The Log Fisherman
Fireball
The Log Ice Golem
Royal Hogs
Hunter
Fisherman Skeletons Ice Golem Cannon Cart The Log
Cannon Cart
Skeletons Ice Golem Hunter
The Log
Fireball Skeletons Ice Golem Hunter Fisherman
Fisherman
Skeletons Hunter Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Fireball The Log
Hunter Skeletons Cannon Cart The Log Fisherman
Hunter Fisherman Skeletons Cannon Cart
Hunter Skeletons Cannon Cart Fisherman
Fireball The Log
Fireball The Log Skeletons Hunter Cannon Cart
Hunter Fireball
Ice Golem Fireball Cannon Cart The Log
Hunter Skeletons Fisherman
Skeletons Ice Golem Hunter Cannon Cart Fisherman
Skeletons Ice Golem Fireball Hunter Cannon Cart The Log Fisherman
Hunter Fireball
Hunter Skeletons Fireball Cannon Cart The Log
Fireball Hunter Cannon Cart The Log
Hunter Cannon Cart
Fireball Hunter The Log Fisherman
Skeletons Fireball Hunter Cannon Cart Fisherman
Fireball Hunter Cannon Cart The Log Fisherman
Hunter The Log Ice Golem Fireball Cannon Cart Fisherman
Hunter Cannon Cart Fisherman
Fireball Hunter Cannon Cart The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball Cannon Cart Fisherman
Fireball Ice Golem Hunter Cannon Cart The Log Fisherman
Skeletons Ice Golem Hunter Cannon Cart The Log Fisherman
Hunter Ice Golem Fireball Cannon Cart The Log Fisherman
Skeletons Hunter Cannon Cart Fisherman
Fireball Skeletons Ice Golem Hunter
Skeletons Ice Golem Fireball Hunter Cannon Cart
Hunter Cannon Cart Fisherman
Skeletons Ice Golem Fireball Cannon Cart The Log
Skeletons
Hunter Cannon Cart
Fireball The Log
Cannon Cart Skeletons Ice Golem Fireball Hunter
Fireball Cannon Cart
Skeletons Ice Golem Fireball Hunter Cannon Cart The Log Fisherman
Ice Golem Fireball Hunter Cannon Cart The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log Fisherman
Fireball Cannon Cart The Log
Cannon Cart Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Hunter
The Log
Fireball The Log Ice Golem Hunter
Fireball The Log Fisherman
Fireball Fisherman
Fireball Cannon Cart The Log Fisherman
Fireball
Ice Golem Fireball Hunter Cannon Cart The Log Fisherman
Fireball Cannon Cart Fisherman
Ice Golem Fireball Cannon Cart The Log Fisherman
Fireball Hunter Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Fisherman
Fireball Hunter The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball Cannon Cart The Log
Ice Golem The Log Fireball Hunter
Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Ice Golem Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Cannon Cart
Fireball Hunter
The Log Fireball
Fireball Hunter Cannon Cart
The Log Ice Golem Fireball
Fireball
Cannon Cart
Fireball The Log
Fireball
Fireball Cannon Cart The Log
Cannon Cart
Fireball

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