My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Cannon Dart Goblin Skeleton Army Inferno Dragon Ram Rider
Zap
Cannon Dart Goblin Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Dart Goblin Skeleton Army Executioner Giant Skeleton
The Log
Cannon Dart Goblin Skeleton Army Giant Skeleton Ram Rider
Earthquake
Cannon Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Skeleton Army Executioner Giant Skeleton Inferno Dragon Ram Rider
Fireball
Cannon Dart Goblin Skeleton Army Executioner Inferno Dragon Ram Rider
Poison
Cannon Dart Goblin Skeleton Army Executioner
Lightning
Cannon Executioner Inferno Dragon Ram Rider
Rocket
Executioner Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Skeleton Army Inferno Dragon Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Dart Goblin Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Ram Rider
Cannon
Dart Goblin
Giant Skeleton Ram Rider
Skeleton Army
Executioner
Giant Skeleton
Arrows Dart Goblin
Inferno Dragon
Ram Rider
Arrows Dart Goblin

Defense Synergies 0 13

Arrows
Cannon Giant Skeleton
Cannon
Arrows Dart Goblin Skeleton Army Inferno Dragon
Dart Goblin
Cannon Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Skeleton Army
Cannon Dart Goblin Executioner Giant Skeleton Inferno Dragon
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Skeleton Army Executioner
Inferno Dragon
Cannon Dart Goblin Skeleton Army
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Executioner Ram Rider
Skeleton Army Inferno Dragon Cannon Dart Goblin Executioner Ram Rider
Cannon Skeleton Army Ram Rider Dart Goblin Executioner Giant Skeleton Inferno Dragon
Cannon Skeleton Army Inferno Dragon Dart Goblin Ram Rider
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Cannon Dart Goblin Executioner
Dart Goblin Inferno Dragon Ram Rider Arrows Cannon Executioner
Arrows Cannon Dart Goblin Giant Skeleton Ram Rider
Cannon Inferno Dragon Skeleton Army
Skeleton Army Cannon Dart Goblin Giant Skeleton
Dart Goblin Skeleton Army Executioner Arrows Cannon Giant Skeleton Ram Rider
Arrows Executioner Inferno Dragon Dart Goblin Ram Rider
Cannon Skeleton Army Giant Skeleton Ram Rider
Skeleton Army Executioner Arrows Cannon Dart Goblin
Skeleton Army Inferno Dragon Cannon Ram Rider
Skeleton Army Cannon Inferno Dragon Ram Rider
Arrows Cannon Skeleton Army Executioner
Arrows Cannon Dart Goblin Skeleton Army Executioner Ram Rider
Arrows Executioner Cannon Dart Goblin Giant Skeleton Inferno Dragon Ram Rider
Cannon Dart Goblin Inferno Dragon Ram Rider
Skeleton Army Arrows Cannon Dart Goblin Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Executioner Inferno Dragon
Skeleton Army Giant Skeleton Ram Rider
Skeleton Army Giant Skeleton Ram Rider
Giant Skeleton Cannon Skeleton Army Executioner Inferno Dragon Ram Rider
Arrows Executioner Dart Goblin Ram Rider
Skeleton Army Dart Goblin Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Skeleton Army Inferno Dragon
Cannon Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Cannon Executioner Ram Rider
Cannon Dart Goblin Skeleton Army Executioner
Skeleton Army Dart Goblin Executioner Giant Skeleton Inferno Dragon
Arrows Executioner Cannon Dart Goblin Giant Skeleton Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Executioner Ram Rider
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Executioner Arrows
Arrows Executioner Dart Goblin Ram Rider
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Executioner
Dart Goblin Executioner
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Giant Skeleton
Arrows
Arrows
Arrows Executioner
Inferno Dragon
Arrows Dart Goblin Executioner Ram Rider
Arrows Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Dart Goblin
Arrows Dart Goblin
Arrows
Giant Skeleton
Arrows
Dart Goblin Skeleton Army
Arrows Dart Goblin Executioner Ram Rider
Arrows
Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows Giant Skeleton
Dart Goblin Executioner
Dart Goblin Giant Skeleton
Dart Goblin Executioner
Dart Goblin Executioner Giant Skeleton
Inferno Dragon
Dart Goblin

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