My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Royal Ghost Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Dark Prince Bandit
Giant Snowball
Spear Goblins Dart Goblin Goblin Barrel
Zap
Spear Goblins Dart Goblin Goblin Barrel Dark Prince Bandit
Barbarian Barrel
Spear Goblins Dart Goblin Goblin Barrel Dark Prince Royal Ghost Bandit Magic Archer
The Log
Spear Goblins Dart Goblin Goblin Barrel Dark Prince Bandit
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Dart Goblin Goblin Barrel
Royal Delivery
Spear Goblins Dart Goblin Goblin Barrel Dark Prince Royal Ghost Bandit Magic Archer
Fireball
Dart Goblin Goblin Barrel Bandit Magic Archer
Poison
Spear Goblins Dart Goblin Magic Archer
Lightning
Dark Prince Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Goblin Barrel Royal Ghost Bandit Dark Prince Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Goblin Barrel Royal Ghost

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Dart Goblin Dark Prince Royal Ghost Bandit Mega Knight
Dart Goblin
Goblin Barrel Spear Goblins Dark Prince Bandit Mega Knight
Goblin Barrel
Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Mega Knight
Dark Prince
Goblin Barrel Spear Goblins Dart Goblin Royal Ghost Bandit Magic Archer
Royal Ghost
Spear Goblins Goblin Barrel Dark Prince Bandit Magic Archer Mega Knight
Bandit
Spear Goblins Dart Goblin Goblin Barrel Dark Prince Royal Ghost Magic Archer Mega Knight
Magic Archer
Dark Prince Royal Ghost Bandit Mega Knight
Mega Knight
Spear Goblins Dart Goblin Goblin Barrel Royal Ghost Bandit Magic Archer

Defense Synergies 0 16

Spear Goblins
Dart Goblin Dark Prince Royal Ghost Bandit Mega Knight
Dart Goblin
Spear Goblins Dark Prince Bandit Magic Archer Mega Knight
Goblin Barrel
Dark Prince
Spear Goblins Dart Goblin Royal Ghost Bandit Magic Archer
Royal Ghost
Spear Goblins Dark Prince Mega Knight
Bandit
Spear Goblins Dart Goblin Dark Prince Magic Archer Mega Knight
Magic Archer
Dart Goblin Dark Prince Bandit Mega Knight
Mega Knight
Spear Goblins Dart Goblin Royal Ghost Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Magic Archer
Dart Goblin Dark Prince Bandit Mega Knight
Mega Knight Dart Goblin Dark Prince Bandit
Dart Goblin Dark Prince Bandit Mega Knight
Dark Prince Mega Knight
Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Magic Archer Mega Knight
Dart Goblin Spear Goblins Magic Archer
Dart Goblin Bandit Magic Archer Mega Knight
Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Mega Knight
Dart Goblin Spear Goblins Dark Prince Royal Ghost Bandit Magic Archer Mega Knight
Spear Goblins Dart Goblin Magic Archer
Mega Knight Dark Prince Bandit
Mega Knight Dart Goblin Dark Prince Royal Ghost Magic Archer
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Dark Prince
Mega Knight Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Magic Archer
Spear Goblins Dart Goblin Dark Prince Royal Ghost Bandit Magic Archer Mega Knight
Dart Goblin
Dark Prince Royal Ghost Mega Knight Spear Goblins Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Dark Prince Royal Ghost Bandit
Bandit Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Spear Goblins Dark Prince
Dark Prince Mega Knight Bandit
Dark Prince Bandit Mega Knight
Dart Goblin Magic Archer
Dark Prince Spear Goblins Dart Goblin Bandit
Mega Knight Dark Prince
Mega Knight Spear Goblins Dark Prince Bandit Magic Archer
Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Bandit
Dart Goblin Magic Archer Mega Knight
Spear Goblins Dart Goblin Dark Prince Magic Archer
Mega Knight Dart Goblin Dark Prince Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Royal Ghost Bandit
Dart Goblin Royal Ghost Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Dark Prince
Dark Prince Magic Archer Mega Knight
Spear Goblins Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bandit
Dart Goblin Dark Prince Bandit Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Magic Archer
Spear Goblins Dart Goblin Bandit Magic Archer
Magic Archer Dart Goblin Bandit Mega Knight
Dart Goblin Dark Prince Bandit Magic Archer Mega Knight
Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Dark Prince Magic Archer Mega Knight
Dart Goblin Royal Ghost Bandit Magic Archer
Bandit Magic Archer Mega Knight
Dart Goblin Bandit Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Spear Goblins Dart Goblin Dark Prince Bandit Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin Dark Prince Mega Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince Royal Ghost Bandit Magic Archer Mega Knight

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