My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Phoenix Ram Rider
Giant Snowball
Bomber Cannon Dart Goblin Guards Ram Rider
Zap
Bomber Cannon Dart Goblin Guards Ram Rider
Barbarian Barrel
Bomber Cannon Dart Goblin Guards
The Log
Bomber Cannon Dart Goblin Guards Ram Rider
Earthquake
Bomber Cannon Guards
Arrows
Bomber Dart Goblin Guards
Royal Delivery
Bomber Dart Goblin Guards Ram Rider
Fireball
Bomber Cannon Dart Goblin Ram Rider
Poison
Bomber Cannon Dart Goblin Guards Phoenix
Lightning
Cannon Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Cannon Dart Goblin Guards Phoenix Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider
Arrows
Phoenix Ram Rider
Cannon
Dart Goblin
Ram Rider
Rage
Phoenix
Guards
Ram Rider
Phoenix
Arrows Rage
Ram Rider
Bomber Arrows Dart Goblin Guards

Defense Synergies 0 8

Bomber
Cannon Guards
Arrows
Cannon Phoenix
Cannon
Bomber Arrows Dart Goblin Guards
Dart Goblin
Cannon Guards Ram Rider
Rage
Guards
Bomber Cannon Dart Goblin
Phoenix
Arrows
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Ram Rider
Cannon Dart Goblin Phoenix Ram Rider
Cannon Ram Rider Bomber Dart Goblin
Cannon Dart Goblin Guards Phoenix Ram Rider
Bomber Arrows
Arrows Bomber Cannon Dart Goblin Guards
Dart Goblin Ram Rider Arrows Cannon Phoenix
Arrows Cannon Dart Goblin Phoenix Ram Rider
Cannon Phoenix
Guards Bomber Cannon Dart Goblin Phoenix
Dart Goblin Guards Bomber Arrows Cannon Ram Rider
Arrows Dart Goblin Phoenix Ram Rider
Cannon Bomber Guards Ram Rider
Bomber Arrows Cannon Dart Goblin Guards
Cannon Phoenix Ram Rider
Cannon Ram Rider
Bomber Arrows Cannon
Arrows Cannon Bomber Dart Goblin Guards Ram Rider
Arrows Bomber Cannon Dart Goblin Guards Ram Rider
Cannon Dart Goblin Phoenix Ram Rider
Bomber Arrows Cannon Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomber Arrows Phoenix
Guards Ram Rider
Guards Phoenix Ram Rider
Cannon Guards Phoenix Ram Rider
Arrows Dart Goblin Ram Rider
Guards Dart Goblin Phoenix Ram Rider
Phoenix
Phoenix
Cannon Dart Goblin Guards Phoenix
Dart Goblin Guards Phoenix
Arrows Guards Phoenix
Cannon Guards Ram Rider
Bomber Cannon Dart Goblin
Guards Phoenix Bomber Dart Goblin
Arrows Bomber Cannon Dart Goblin Phoenix
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Guards
Bomber Arrows
Arrows Dart Goblin Ram Rider
Bomber Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Guards
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Bomber
Arrows Dart Goblin Ram Rider
Arrows Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Guards
Bomber Arrows Dart Goblin
Arrows
Arrows
Dart Goblin Guards
Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin

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