My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Furnace Royal Ghost Fisherman Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Fisherman Inferno Dragon
Giant Snowball
Bomber Furnace Fisherman Inferno Dragon
Zap
Bomber Furnace Fisherman Inferno Dragon
Barbarian Barrel
Bomber Elixir Golem Furnace Royal Ghost Magic Archer
The Log
Bomber Elixir Golem Furnace Fisherman
Earthquake
Bomber Elixir Golem Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Elixir Golem Royal Ghost Fisherman Inferno Dragon Magic Archer
Fireball
Bomber Elixir Golem Furnace Fisherman Inferno Dragon Magic Archer
Poison
Bomber Elixir Golem Furnace Fisherman Magic Archer
Lightning
Furnace Fisherman Inferno Dragon Magic Archer
Rocket
Furnace Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Royal Ghost Fisherman Furnace Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Elixir Golem Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Elixir Golem
Rage Bomber Furnace Royal Ghost Inferno Dragon Magic Archer
Furnace
Elixir Golem Royal Ghost
Rage
Elixir Golem
Royal Ghost
Elixir Golem Furnace Fisherman Magic Archer
Fisherman
Royal Ghost
Inferno Dragon
Elixir Golem
Magic Archer
Elixir Golem Royal Ghost

Defense Synergies 0 6

Bomber
Royal Ghost Fisherman
Elixir Golem
Furnace
Royal Ghost Fisherman Magic Archer
Rage
Royal Ghost
Bomber Furnace
Fisherman
Bomber Furnace Magic Archer
Inferno Dragon
Magic Archer
Furnace Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Inferno Dragon Bomber Furnace Fisherman
Furnace Fisherman Bomber Inferno Dragon
Inferno Dragon Bomber Furnace Fisherman
Bomber
Bomber Furnace Royal Ghost Magic Archer
Furnace Inferno Dragon Magic Archer
Magic Archer
Inferno Dragon Furnace Fisherman
Bomber Royal Ghost Fisherman
Bomber Furnace Royal Ghost Fisherman Magic Archer
Inferno Dragon Furnace Magic Archer
Furnace Bomber
Bomber Furnace Royal Ghost Magic Archer
Inferno Dragon Furnace
Furnace Fisherman Inferno Dragon
Bomber Furnace Fisherman
Bomber Furnace Royal Ghost Fisherman Magic Archer
Furnace Bomber Royal Ghost Fisherman Inferno Dragon Magic Archer
Fisherman Inferno Dragon
Bomber Royal Ghost Furnace Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Royal Ghost Fisherman
Bomber Royal Ghost Fisherman Inferno Dragon Magic Archer
Furnace Fisherman
Fisherman
Fisherman Inferno Dragon
Furnace Magic Archer
Furnace
Fisherman Inferno Dragon
Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Bomber Furnace Magic Archer
Bomber Furnace Fisherman Inferno Dragon Magic Archer
Bomber Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Royal Ghost Fisherman Magic Archer
Magic Archer
Bomber Furnace Magic Archer
Furnace Magic Archer
Bomber Furnace Magic Archer
Magic Archer
Fisherman
Fisherman
Fisherman Magic Archer
Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Furnace Fisherman Magic Archer
Bomber Furnace Magic Archer
Magic Archer Furnace
Bomber Fisherman
Bomber Fisherman Magic Archer
Bomber Magic Archer
Magic Archer
Fisherman
Bomber Furnace Magic Archer
Fisherman Inferno Dragon
Royal Ghost Fisherman Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Furnace Magic Archer
Bomber Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Magic Archer
Royal Ghost Magic Archer

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