My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Tornado Bandit Fisherman Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Mega Knight Lava Hound Little Prince Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch
Fireball
Elixir Golem Wizard Witch
Poison
Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Valkyrie Wizard Witch Rocket Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Elixir Golem Valkyrie Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Wizard Witch
Valkyrie
Wizard Witch
Wizard
Elixir Golem Valkyrie Rage Goblin Giant
Rocket
Electro Giant
Rage
Elixir Golem Witch Wizard Goblin Giant
Witch
Rage Elixir Golem Valkyrie Goblin Giant
Goblin Giant
Wizard Rage Witch
Electro Giant
Rocket

Defense Synergies 0 2

Elixir Golem
Valkyrie
Wizard Witch
Wizard
Valkyrie
Rocket
Rage
Witch
Valkyrie
Goblin Giant
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Goblin Giant
Valkyrie Witch
Rocket Witch Valkyrie
Witch Valkyrie
Valkyrie Rocket
Valkyrie
Rocket Wizard Witch
Rocket Valkyrie Goblin Giant Electro Giant
Witch
Valkyrie
Valkyrie Witch Wizard Goblin Giant Electro Giant
Wizard Witch
Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Witch
Rocket Electro Giant
Wizard Valkyrie Witch
Valkyrie Wizard Witch
Valkyrie Wizard Witch
Valkyrie Wizard Witch Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Giant
Valkyrie Wizard Rocket
Valkyrie Rocket Witch Goblin Giant
Valkyrie Rocket Goblin Giant
Valkyrie Witch Goblin Giant
Wizard Rocket Electro Giant Witch Goblin Giant
Rocket Valkyrie Witch Goblin Giant
Valkyrie Goblin Giant
Rocket Valkyrie Witch
Witch Goblin Giant
Valkyrie Witch
Rocket Valkyrie Goblin Giant Electro Giant
Rocket Valkyrie Wizard Witch Goblin Giant
Wizard Valkyrie Witch Electro Giant
Witch Electro Giant Valkyrie Rocket Goblin Giant
Valkyrie Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket Goblin Giant
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Electro Giant Rocket Witch Goblin Giant
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Valkyrie Wizard Witch Electro Giant
Rocket
Rocket Wizard
Rocket
Rocket
Electro Giant Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch Electro Giant
Rocket Wizard Witch Electro Giant
Wizard Rocket
Rocket
Rocket Wizard
Rocket Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket
Wizard
Rocket Electro Giant
Electro Giant Rocket Witch
Rocket Witch
Rocket Witch Goblin Giant Electro Giant

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