My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Zappies Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Fire Spirit Bats Zappies
Zap
Fire Spirit Bats Zappies Goblin Giant Sparky
Barbarian Barrel
Fire Spirit Tesla Valkyrie Zappies Sparky
The Log
Fire Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Fire Spirit Bats Zappies
Royal Delivery
Fire Spirit Bats Valkyrie Zappies Sparky
Fireball
Tesla Zappies Sparky
Poison
Bats Zappies Sparky
Lightning
Tesla Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tesla Valkyrie Zappies Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Giant Sparky
Bats
Valkyrie Zap Goblin Giant Sparky
Zap
Goblin Giant Sparky Fire Spirit Bats Valkyrie Zappies
Tesla
Valkyrie
Fire Spirit Bats Zap Zappies Sparky
Zappies
Zap Valkyrie Goblin Giant
Goblin Giant
Zap Sparky Fire Spirit Bats Zappies
Sparky
Zap Goblin Giant Fire Spirit Bats Valkyrie

Defense Synergies 1 18

Fire Spirit
Zap Valkyrie Sparky
Bats
Zap Tesla Valkyrie Zappies Goblin Giant Sparky
Zap
Goblin Giant Fire Spirit Bats Tesla Valkyrie Zappies Sparky
Tesla
Bats Zap Valkyrie Zappies
Valkyrie
Fire Spirit Bats Zap Tesla Zappies Sparky
Zappies
Bats Zap Tesla Valkyrie
Goblin Giant
Zap Bats Sparky
Sparky
Fire Spirit Bats Zap Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Zappies Goblin Giant Sparky
Sparky Bats Zap Tesla Valkyrie Zappies
Tesla Sparky Fire Spirit Bats Valkyrie Zappies
Tesla Sparky Bats Valkyrie Zappies
Valkyrie Sparky
Fire Spirit Bats Zap Tesla Valkyrie Zappies
Bats Tesla Fire Spirit Zap Zappies
Zap Tesla Valkyrie Goblin Giant Sparky
Tesla Zappies Sparky
Fire Spirit Tesla Valkyrie Zappies Sparky
Bats Valkyrie Zap Tesla Zappies Goblin Giant
Tesla Bats Zap Zappies
Tesla Sparky Fire Spirit Bats Zap Valkyrie Zappies
Fire Spirit Valkyrie Sparky Bats Zap Tesla Zappies
Sparky Tesla Zappies
Zap Tesla Zappies Sparky
Tesla Sparky Bats Valkyrie Zappies
Fire Spirit Tesla Valkyrie Bats Zap Zappies
Zap Valkyrie Fire Spirit Bats Tesla Zappies
Sparky Tesla Zappies
Valkyrie Fire Spirit Bats Tesla Zappies Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Zappies Sparky
Zap Tesla Valkyrie
Zappies Bats Zap Valkyrie Goblin Giant Sparky
Valkyrie Bats Zap Tesla Zappies Goblin Giant Sparky
Tesla Valkyrie Zappies Goblin Giant Sparky
Fire Spirit Bats Zap Tesla Zappies Goblin Giant
Sparky Bats Tesla Valkyrie Zappies Goblin Giant
Tesla Valkyrie Zappies Goblin Giant Sparky
Zap Bats Valkyrie Zappies Sparky
Tesla Zappies Goblin Giant Sparky
Bats Tesla Valkyrie Zappies Sparky
Zap Valkyrie Goblin Giant
Tesla Valkyrie Zappies Goblin Giant Sparky
Tesla Valkyrie Zappies Sparky
Tesla Zappies Sparky Bats Zap Valkyrie Goblin Giant
Bats Valkyrie Zap Tesla Zappies Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Goblin Giant Sparky
Valkyrie Sparky
Fire Spirit Zap Valkyrie Sparky
Fire Spirit Bats Zap Goblin Giant
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Bats Sparky
Zap Valkyrie Sparky
Fire Spirit Zap
Fire Spirit Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Valkyrie
Sparky
Sparky
Zap
Zap Fire Spirit Valkyrie Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Fire Spirit Bats Zap Sparky
Zap Bats Zappies
Sparky
Zap Sparky
Zap Zappies Sparky
Sparky
Sparky
Zap Fire Spirit Bats Zappies
Fire Spirit Zap Zappies
Valkyrie Sparky
Zap
Zap Sparky
Sparky
Zap Bats Zappies Sparky
Bats Zap Zappies
Zap Goblin Giant Sparky
Sparky
Sparky

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