My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Mortar Inferno Tower Witch Bandit
Barbarian Barrel
Mortar Inferno Tower Witch Ice Wizard Bandit
The Log
Witch Bandit
Earthquake
Mortar Inferno Tower Witch
Arrows
Witch
Royal Delivery
Witch Ice Wizard Bandit
Fireball
Mortar Inferno Tower Witch Ice Wizard Bandit
Poison
Mortar Inferno Tower Witch Ice Wizard
Lightning
Mortar Ice Golem Inferno Tower Witch Ice Wizard Bandit
Rocket
Mortar Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Ice Wizard Bandit Mortar Fireball Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Ice Wizard Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mortar Bandit
Mortar
Arrows Ice Golem Fireball Bandit
Ice Golem
Mortar Witch
Fireball
Arrows Mortar
Inferno Tower
Witch
Ice Golem Bandit
Ice Wizard
Bandit
Bandit
Arrows Mortar Witch Ice Wizard

Defense Synergies 1 23

Arrows
Mortar Ice Golem Fireball Inferno Tower Ice Wizard Bandit
Mortar
Arrows Ice Golem Fireball Inferno Tower Ice Wizard Bandit
Ice Golem
Inferno Tower Arrows Mortar Fireball Witch Ice Wizard Bandit
Fireball
Arrows Mortar Ice Golem Inferno Tower Ice Wizard Bandit
Inferno Tower
Ice Golem Arrows Mortar Fireball Ice Wizard Bandit
Witch
Ice Golem Ice Wizard Bandit
Ice Wizard
Arrows Mortar Ice Golem Fireball Inferno Tower Witch Bandit
Bandit
Arrows Mortar Ice Golem Fireball Inferno Tower Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball Inferno Tower
Inferno Tower Mortar Witch Ice Wizard Bandit
Mortar Inferno Tower Witch Ice Wizard Bandit
Inferno Tower Witch Mortar Ice Wizard Bandit
Arrows Fireball
Arrows Fireball Ice Wizard Bandit
Inferno Tower Arrows Mortar Fireball Witch Ice Wizard
Arrows Ice Golem Fireball Inferno Tower Bandit
Inferno Tower Witch Mortar Ice Wizard
Ice Golem Inferno Tower Ice Wizard Bandit
Witch Ice Wizard Arrows Ice Golem Fireball Bandit
Arrows Inferno Tower Fireball Witch Ice Wizard
Mortar Inferno Tower Fireball Witch Ice Wizard Bandit
Fireball Arrows Mortar Witch
Inferno Tower Mortar Bandit
Inferno Tower Mortar Fireball Bandit
Arrows Mortar Fireball Inferno Tower Witch
Arrows Mortar Fireball Witch Ice Wizard Bandit
Arrows Mortar Witch Ice Golem Fireball Ice Wizard Bandit
Mortar Inferno Tower
Arrows Fireball Witch Bandit
Inferno Tower Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Inferno Tower Witch Bandit
Fireball Bandit Arrows Mortar Ice Golem
Bandit Ice Golem Inferno Tower Witch
Ice Golem Fireball Inferno Tower Bandit
Inferno Tower Witch Bandit
Arrows Fireball Ice Golem Witch Ice Wizard
Ice Golem Fireball Inferno Tower Witch Ice Wizard Bandit
Inferno Tower
Mortar Ice Golem Fireball Inferno Tower Witch Bandit
Inferno Tower Witch
Inferno Tower Witch
Arrows Fireball
Ice Golem Fireball Inferno Tower Witch Bandit
Fireball Witch
Inferno Tower Witch Mortar Ice Golem Fireball
Arrows Ice Golem Fireball Inferno Tower Witch Ice Wizard
Arrows Mortar Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Ice Golem Bandit
Arrows Mortar Fireball Ice Wizard Bandit
Arrows Fireball Bandit
Arrows Ice Golem Fireball
Fireball Arrows Mortar
Arrows Fireball Ice Golem Witch Ice Wizard
Arrows Mortar Witch
Arrows Fireball Ice Golem Ice Wizard
Arrows Fireball Mortar Bandit
Fireball
Arrows Mortar Fireball Bandit
Fireball Arrows
Mortar Ice Golem Fireball Bandit
Arrows Mortar Fireball Bandit
Arrows Mortar Ice Golem Fireball
Arrows Mortar Fireball Witch Bandit
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball Witch
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Ice Golem Mortar Fireball Witch Ice Wizard
Witch
Arrows Mortar Fireball Witch Ice Wizard Bandit
Fireball Arrows Mortar Witch Bandit
Fireball Arrows Mortar Bandit
Arrows Ice Golem Fireball Witch Ice Wizard
Fireball Witch
Fireball
Arrows Mortar Fireball Bandit
Arrows Fireball
Arrows Fireball
Fireball Witch Bandit
Fireball Arrows Witch Ice Wizard
Arrows Fireball
Fireball
Arrows Mortar Ice Golem Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Mortar Fireball Witch Bandit
Fireball Mortar

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