My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Giant Skeleton
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Tesla Elixir Golem Royal Hogs Giant Skeleton
The Log
Firecracker Elixir Golem Royal Hogs Giant Skeleton
Earthquake
Firecracker Tesla Elixir Golem Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Elixir Golem Royal Hogs Giant Skeleton
Fireball
Firecracker Tesla Elixir Golem Royal Hogs
Poison
Firecracker Elixir Golem Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Elixir Golem Tesla Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Royal Hogs Giant Skeleton
Tesla
Elixir Golem
Firecracker Rage Arrows The Log
Royal Hogs
Arrows Firecracker The Log
Rage
Elixir Golem Giant Skeleton
Giant Skeleton
Arrows Firecracker Rage The Log
The Log
Elixir Golem Royal Hogs Giant Skeleton

Defense Synergies 2 5

Arrows
Tesla Giant Skeleton
Firecracker
The Log Tesla Giant Skeleton
Tesla
The Log Arrows Firecracker
Elixir Golem
Royal Hogs
Rage
Giant Skeleton
Arrows Firecracker The Log
The Log
Firecracker Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Firecracker Tesla The Log
Tesla Giant Skeleton
Tesla Firecracker
Arrows Firecracker Giant Skeleton The Log
Arrows The Log Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla Giant Skeleton The Log
Tesla
Firecracker Tesla Giant Skeleton
Arrows Firecracker Tesla Giant Skeleton The Log
Arrows Tesla Firecracker
Tesla Giant Skeleton The Log
Arrows Firecracker Tesla The Log
Tesla
Tesla The Log
Tesla Arrows Firecracker
Arrows Tesla Firecracker The Log
Arrows The Log Firecracker Tesla Giant Skeleton
Tesla
Arrows Firecracker Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Arrows Firecracker Tesla The Log
Giant Skeleton The Log
Giant Skeleton Tesla The Log
Giant Skeleton Tesla
Arrows Firecracker Tesla
Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Firecracker The Log
Tesla
Tesla Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Tesla
Firecracker Tesla
Tesla Firecracker Giant Skeleton The Log
Arrows Firecracker Tesla Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log

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