My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Barbarians Skeleton Army
Zap
Bomber Goblin Gang Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Barbarians Inferno Tower Skeleton Army
The Log
Bomber Goblin Gang Firecracker Barbarians Skeleton Army
Earthquake
Bomber Goblin Gang Firecracker Barbarians Inferno Tower Skeleton Army
Arrows
Bomber Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bomber Knight Goblin Gang Firecracker Barbarians Skeleton Army
Fireball
Bomber Goblin Gang Firecracker Barbarians Inferno Tower Skeleton Army
Poison
Bomber Goblin Gang Firecracker Barbarians Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Firecracker Skeleton Army Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Arrows
Knight
Knight
Goblin Gang Firecracker Bomber Arrows
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang
Barbarians
Inferno Tower
Skeleton Army

Defense Synergies 6 10

Bomber
Knight
Arrows
Knight Barbarians Inferno Tower
Knight
Bomber Goblin Gang Firecracker Inferno Tower Arrows Skeleton Army
Goblin Gang
Knight Inferno Tower Firecracker Barbarians Skeleton Army
Firecracker
Knight Goblin Gang Inferno Tower Skeleton Army
Barbarians
Arrows Goblin Gang Skeleton Army
Inferno Tower
Knight Goblin Gang Skeleton Army Arrows Firecracker
Skeleton Army
Inferno Tower Knight Goblin Gang Firecracker Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Inferno Tower
Barbarians Inferno Tower Skeleton Army Bomber Knight Goblin Gang Firecracker
Goblin Gang Barbarians Inferno Tower Skeleton Army Bomber Knight
Barbarians Inferno Tower Skeleton Army Bomber Knight Goblin Gang Firecracker
Bomber Arrows Firecracker Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Firecracker
Inferno Tower Arrows Goblin Gang Firecracker
Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bomber Firecracker Barbarians Inferno Tower
Goblin Gang Barbarians Skeleton Army Bomber Arrows Knight Firecracker
Arrows Inferno Tower Goblin Gang Firecracker
Barbarians Inferno Tower Skeleton Army Bomber Knight Goblin Gang
Bomber Skeleton Army Arrows Goblin Gang Firecracker Barbarians
Barbarians Inferno Tower Skeleton Army Knight Goblin Gang
Barbarians Inferno Tower Skeleton Army Goblin Gang
Barbarians Bomber Arrows Knight Goblin Gang Firecracker Inferno Tower Skeleton Army
Arrows Bomber Knight Goblin Gang Firecracker Barbarians Skeleton Army
Arrows Bomber Knight Firecracker Barbarians
Barbarians Inferno Tower
Bomber Goblin Gang Skeleton Army Arrows Knight Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Skeleton Army Inferno Tower
Bomber Arrows Knight Goblin Gang Firecracker
Goblin Gang Barbarians Skeleton Army Knight Inferno Tower
Goblin Gang Skeleton Army Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Goblin Gang Skeleton Army
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Knight Barbarians Inferno Tower
Inferno Tower Knight Barbarians Skeleton Army
Knight Firecracker Barbarians Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Barbarians Skeleton Army
Knight Barbarians Inferno Tower
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Knight Goblin Gang Inferno Tower
Bomber Firecracker Barbarians Skeleton Army
Goblin Gang Barbarians Inferno Tower Skeleton Army Bomber Knight Firecracker
Arrows Bomber Firecracker Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Barbarians
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Barbarians Skeleton Army
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker

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