My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel Guards
Giant Snowball
Battle Ram Hog Rider Goblin Barrel Guards
Zap
Firecracker Battle Ram Goblin Barrel Guards
Barbarian Barrel
Firecracker Tesla Battle Ram Goblin Barrel Guards
The Log
Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Guards
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Guards
Fireball
Firecracker Tesla Battle Ram Hog Rider Goblin Barrel
Poison
Firecracker Guards
Lightning
Tesla Mini P.E.K.K.A Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Guards Tesla Mini P.E.K.K.A Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Battle Ram Goblin Barrel
Firecracker
Hog Rider Mini P.E.K.K.A Battle Ram Goblin Barrel
Tesla
Mini P.E.K.K.A
Arrows Firecracker Hog Rider
Battle Ram
Arrows Firecracker Goblin Barrel
Hog Rider
Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Guards
Goblin Barrel
Arrows Firecracker Battle Ram Hog Rider Guards
Guards
Hog Rider Goblin Barrel

Defense Synergies 0 8

Arrows
Tesla Mini P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A Guards
Tesla
Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Arrows Firecracker Tesla Guards
Battle Ram
Hog Rider
Goblin Barrel
Guards
Firecracker Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Firecracker Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla Guards
Tesla Arrows Firecracker
Arrows Tesla
Tesla Mini P.E.K.K.A
Guards Firecracker Tesla Mini P.E.K.K.A
Guards Arrows Firecracker Tesla
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Firecracker Guards
Arrows Firecracker Tesla Guards
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Tesla
Mini P.E.K.K.A Guards Tesla
Mini P.E.K.K.A Tesla
Firecracker Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Tesla Guards
Firecracker Tesla
Tesla Guards Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker

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