My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Witch
Zap
Firecracker Royal Hogs Skeleton Army Witch
Barbarian Barrel
Electro Spirit Firecracker Royal Hogs Skeleton Army Witch
The Log
Electro Spirit Firecracker Royal Hogs Skeleton Army Witch
Earthquake
Firecracker Royal Hogs Skeleton Army Witch
Arrows
Electro Spirit Firecracker Royal Hogs Skeleton Army Witch
Royal Delivery
Electro Spirit Firecracker Royal Hogs Skeleton Army Witch Bowler
Fireball
Firecracker Royal Hogs Skeleton Army Witch Bowler
Poison
Firecracker Royal Hogs Skeleton Army Witch
Lightning
Witch Bowler
Rocket
Royal Hogs Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Poison Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Poison Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Poison Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Skeleton Army Poison Royal Hogs Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Firecracker Skeleton Army Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Electro Giant
Firecracker
Royal Hogs Bowler
Royal Hogs
Firecracker Poison Bowler
Skeleton Army
Poison
Royal Hogs Bowler
Witch
Bowler
Bowler
Electro Spirit Firecracker Royal Hogs Poison Witch
Electro Giant
Electro Spirit

Defense Synergies 0 2

Electro Spirit
Firecracker
Skeleton Army
Royal Hogs
Skeleton Army
Firecracker
Poison
Witch
Bowler
Bowler
Witch
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Skeleton Army Firecracker Witch
Skeleton Army Witch Bowler
Skeleton Army Witch Firecracker Bowler
Firecracker Skeleton Army Poison Bowler
Skeleton Army Bowler Electro Spirit Firecracker
Electro Spirit Firecracker Poison Witch
Bowler Electro Spirit Poison Electro Giant
Witch Skeleton Army
Skeleton Army Firecracker Bowler
Skeleton Army Poison Witch Electro Spirit Firecracker Bowler Electro Giant
Firecracker Poison Witch
Skeleton Army Bowler Witch
Skeleton Army Bowler Electro Spirit Firecracker Poison Witch
Skeleton Army
Skeleton Army Bowler Electro Giant
Firecracker Skeleton Army Poison Witch Bowler
Electro Spirit Firecracker Skeleton Army Witch Bowler
Poison Witch Electro Spirit Firecracker Bowler
Skeleton Army Bowler Electro Spirit Firecracker Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bowler Electro Giant
Poison Firecracker Bowler
Skeleton Army Witch Bowler
Skeleton Army Bowler
Skeleton Army Witch Bowler
Firecracker Poison Electro Giant Electro Spirit Witch
Skeleton Army Witch Bowler
Skeleton Army
Electro Spirit Firecracker Skeleton Army Poison Witch
Witch Skeleton Army
Witch Bowler
Skeleton Army Poison Bowler Electro Giant
Skeleton Army Bowler Witch
Firecracker Skeleton Army Witch Bowler Electro Giant
Skeleton Army Witch Electro Giant Electro Spirit Firecracker Poison Bowler
Poison Bowler Electro Spirit Firecracker Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Bowler
Poison
Firecracker Poison
Poison Firecracker Bowler
Firecracker Poison Electro Giant Electro Spirit Witch
Firecracker Poison Witch Bowler
Poison Firecracker Bowler
Poison Firecracker
Poison Bowler
Firecracker Poison Bowler
Poison Firecracker
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch Bowler
Firecracker Poison Bowler
Poison
Firecracker Poison Bowler
Firecracker Poison Witch Bowler Electro Giant
Poison Bowler
Poison
Bowler
Poison
Firecracker Poison Electro Giant Electro Spirit Witch Bowler
Witch
Firecracker Poison Witch Bowler
Poison Witch Bowler
Poison Firecracker
Poison Firecracker Witch Electro Giant
Electro Spirit Firecracker Poison Witch Electro Giant
Bowler
Poison
Electro Spirit Firecracker Poison
Firecracker Poison Bowler
Electro Spirit Skeleton Army Witch
Poison Firecracker Witch
Poison Firecracker Bowler
Firecracker Poison Bowler
Poison Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Poison Witch Bowler
Firecracker Poison Witch
Poison Firecracker Witch Bowler Electro Giant

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