My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Phoenix Goblin Machine Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Tombstone Goblin Barrel Witch
Zap
Bats Firecracker Tombstone Goblin Barrel Witch
Barbarian Barrel
Firecracker Tombstone Goblin Barrel Witch Giant Skeleton
The Log
Firecracker Tombstone Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Tombstone Goblin Barrel Witch
Arrows
Bats Firecracker Tombstone Goblin Barrel Witch
Royal Delivery
Bats Firecracker Goblin Barrel Witch Giant Skeleton
Fireball
Firecracker Tombstone Goblin Barrel Witch
Poison
Bats Firecracker Tombstone Witch
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Tombstone Goblin Barrel Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Barrel
Arrows
Mirror Goblin Barrel Giant Skeleton
Firecracker
Bats Mirror Goblin Barrel Giant Skeleton
Tombstone
Mirror
Arrows Goblin Barrel Firecracker Giant Skeleton
Goblin Barrel
Mirror Bats Arrows Firecracker Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Mirror Goblin Barrel Witch

Defense Synergies 1 9

Bats
Firecracker Giant Skeleton
Arrows
Mirror Tombstone Giant Skeleton
Firecracker
Bats Tombstone Mirror Giant Skeleton
Tombstone
Arrows Firecracker Mirror
Mirror
Arrows Firecracker Tombstone
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Bats Firecracker Tombstone Witch
Witch Bats Tombstone Giant Skeleton
Witch Bats Firecracker Tombstone
Arrows Firecracker Tombstone Giant Skeleton
Arrows Bats Firecracker
Bats Arrows Firecracker Tombstone Witch
Arrows Giant Skeleton
Witch Tombstone
Firecracker Giant Skeleton
Bats Witch Arrows Firecracker Tombstone Giant Skeleton
Arrows Bats Firecracker Witch
Tombstone Bats Witch Giant Skeleton
Bats Arrows Firecracker Tombstone Witch
Tombstone
Bats Arrows Firecracker Tombstone Witch
Arrows Tombstone Bats Firecracker Witch
Arrows Witch Bats Firecracker Tombstone Giant Skeleton
Bats Arrows Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Giant Skeleton
Arrows Firecracker
Tombstone Giant Skeleton Bats Witch
Giant Skeleton Bats
Giant Skeleton Tombstone Witch
Arrows Firecracker Bats Witch
Bats Tombstone Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Tombstone Witch
Witch Tombstone
Bats Tombstone Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Tombstone Witch
Firecracker Witch
Tombstone Witch Bats Firecracker Giant Skeleton
Bats Arrows Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Tombstone Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Witch Giant Skeleton
Firecracker Bats Witch
Firecracker Witch Giant Skeleton

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