My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Cage Wizard Goblin Barrel
The Log
Firecracker Goblin Cage Goblin Barrel
Earthquake
Firecracker Goblin Cage Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Cage Wizard Goblin Barrel
Fireball
Firecracker Goblin Cage Wizard Goblin Barrel
Poison
Firecracker Goblin Cage Wizard
Lightning
Knight Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Tornado Goblin Cage Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard The Log
Firecracker
Knight Goblin Cage Goblin Barrel Tornado
Goblin Cage
Firecracker Goblin Barrel The Log
Wizard
Tornado Knight
Goblin Barrel
Knight Firecracker Goblin Cage
Tornado
Wizard Electro Giant Firecracker The Log
Electro Giant
Tornado
The Log
Knight Goblin Cage Tornado

Defense Synergies 3 13

Knight
Firecracker Goblin Cage Wizard Tornado The Log
Firecracker
Knight The Log Goblin Cage Tornado
Goblin Cage
Knight Firecracker Wizard Tornado Electro Giant The Log
Wizard
Tornado Knight Goblin Cage The Log
Goblin Barrel
Tornado
Wizard Knight Firecracker Goblin Cage Electro Giant The Log
Electro Giant
Goblin Cage Tornado
The Log
Firecracker Knight Goblin Cage Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Wizard The Log
Knight Firecracker Goblin Cage The Log
Goblin Cage Tornado Knight
Goblin Cage Knight Firecracker
Firecracker Goblin Cage Tornado The Log
Tornado The Log Firecracker
Tornado Firecracker Goblin Cage Wizard
Goblin Cage Electro Giant The Log
Goblin Cage Tornado
Knight Tornado Firecracker
Knight Firecracker Wizard Tornado Electro Giant The Log
Firecracker Wizard Tornado
Goblin Cage Knight Wizard The Log
Wizard Firecracker Goblin Cage Tornado The Log
Knight Goblin Cage
Tornado Goblin Cage Electro Giant The Log
Wizard Knight Firecracker Goblin Cage Tornado
Goblin Cage Knight Firecracker Wizard Tornado The Log
Goblin Cage Wizard Tornado The Log Knight Firecracker
Goblin Cage Tornado
Wizard Knight Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Electro Giant
Knight Firecracker Wizard The Log
Knight Goblin Cage The Log
Knight Goblin Cage Tornado The Log
Knight Goblin Cage
Firecracker Wizard Electro Giant Tornado
Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Firecracker Tornado The Log
Goblin Cage
Knight Goblin Cage
Goblin Cage Tornado Electro Giant The Log
Knight Goblin Cage Wizard
Wizard Firecracker Goblin Cage Electro Giant
Electro Giant Knight Firecracker Goblin Cage Tornado The Log
Firecracker Goblin Cage Wizard Electro Giant The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Firecracker Wizard Tornado
Tornado
Firecracker Knight Wizard Tornado The Log
Firecracker Wizard Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Firecracker Wizard The Log
Firecracker Wizard Tornado Electro Giant The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Firecracker Tornado Electro Giant The Log Wizard
Firecracker The Log Wizard Tornado
Wizard Tornado The Log
Firecracker Tornado The Log
Firecracker Wizard Tornado Electro Giant
Firecracker Wizard Electro Giant
Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard Tornado
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado Electro Giant The Log

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