My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Tombstone Hog Rider Mighty Miner
Zap
Firecracker Tombstone Mighty Miner
Barbarian Barrel
Firecracker Heal Spirit Tombstone Ice Wizard
The Log
Firecracker Heal Spirit Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Heal Spirit Tombstone
Royal Delivery
Firecracker Heal Spirit Hog Rider Ice Wizard
Fireball
Firecracker Tombstone Hog Rider Ice Wizard Mighty Miner
Poison
Firecracker Tombstone Ice Wizard
Lightning
Tombstone Ice Wizard Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Rage Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Firecracker Tombstone Ice Wizard Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Heal Spirit Ice Wizard Mighty Miner
Firecracker
Zap Hog Rider
Heal Spirit
Zap Hog Rider
Tombstone
Hog Rider
Zap Firecracker Rage Heal Spirit
Rage
Hog Rider
Ice Wizard
Zap
Mighty Miner
Zap

Defense Synergies 0 7

Zap
Firecracker Tombstone Ice Wizard Mighty Miner
Firecracker
Zap Tombstone Ice Wizard
Heal Spirit
Tombstone
Zap Firecracker Ice Wizard
Hog Rider
Rage
Ice Wizard
Zap Firecracker Tombstone
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
Zap Firecracker Tombstone Ice Wizard
Tombstone Ice Wizard
Firecracker Tombstone Ice Wizard
Firecracker Tombstone
Zap Firecracker Ice Wizard
Zap Firecracker Tombstone Ice Wizard
Zap
Mighty Miner Tombstone Ice Wizard
Firecracker Ice Wizard
Ice Wizard Zap Firecracker Tombstone
Zap Firecracker Ice Wizard
Tombstone Zap Ice Wizard
Zap Firecracker Tombstone
Tombstone
Zap
Firecracker Tombstone
Tombstone Zap Firecracker Ice Wizard
Zap Firecracker Tombstone Ice Wizard
Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Firecracker
Tombstone Zap
Zap
Tombstone Mighty Miner
Firecracker Zap Ice Wizard
Tombstone Ice Wizard
Mighty Miner
Zap Firecracker Tombstone
Tombstone
Tombstone
Zap
Tombstone
Firecracker
Tombstone Zap Firecracker Mighty Miner
Zap Firecracker Ice Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
Mighty Miner
Firecracker
Zap Tombstone
Zap Firecracker Ice Wizard
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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