My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Ice Spirit Goblins Knight Cannon Firecracker
The Log
Ice Spirit Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Ice Golem Knight Cannon Firecracker Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Ice Golem Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Firecracker
Goblins
Hog Rider Ice Spirit Ice Golem
Knight
Ice Spirit Firecracker Hog Rider Fireball
Cannon
Firecracker
Knight Hog Rider Ice Spirit Ice Golem
Ice Golem
Hog Rider Goblins Firecracker
Fireball
Hog Rider Knight
Hog Rider
Ice Spirit Goblins Knight Firecracker Ice Golem Fireball

Defense Synergies 4 14

Ice Spirit
Goblins Knight Cannon Firecracker Ice Golem Fireball
Goblins
Ice Spirit Knight Cannon Firecracker Ice Golem
Knight
Cannon Firecracker Ice Spirit Goblins Fireball
Cannon
Knight Ice Golem Ice Spirit Goblins Firecracker Fireball
Firecracker
Knight Ice Golem Ice Spirit Goblins Cannon
Ice Golem
Cannon Firecracker Ice Spirit Goblins Fireball
Fireball
Ice Spirit Knight Cannon Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem Fireball
Ice Spirit Goblins Knight Cannon Firecracker
Cannon Goblins Knight
Cannon Goblins Knight Firecracker
Firecracker Fireball
Fireball Goblins Cannon Firecracker
Ice Spirit Cannon Firecracker Fireball
Cannon Ice Golem Fireball
Cannon Goblins
Knight Ice Spirit Goblins Cannon Firecracker Ice Golem
Goblins Knight Cannon Firecracker Ice Golem Fireball
Firecracker Fireball
Cannon Ice Spirit Knight Fireball
Fireball Ice Spirit Goblins Cannon Firecracker
Knight Cannon
Ice Spirit Cannon Fireball
Goblins Knight Cannon Firecracker Fireball
Ice Spirit Cannon Fireball Goblins Knight Firecracker
Ice Spirit Knight Cannon Firecracker Ice Golem Fireball
Cannon
Goblins Knight Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem Fireball
Fireball Knight Firecracker Ice Golem
Ice Spirit Goblins Knight Ice Golem
Knight Ice Golem Fireball
Knight Cannon
Firecracker Fireball Ice Spirit Ice Golem
Goblins Knight Ice Golem Fireball
Knight
Ice Spirit Goblins Knight Firecracker Ice Golem Fireball
Cannon
Knight
Fireball
Knight Cannon Ice Golem Fireball
Cannon Firecracker Fireball
Ice Spirit Goblins Knight Firecracker Ice Golem Fireball
Cannon Firecracker Ice Golem Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Ice Golem
Firecracker Fireball
Fireball
Knight Firecracker Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit Ice Golem
Firecracker
Fireball Ice Spirit Firecracker Ice Golem
Fireball Firecracker
Goblins Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Ice Golem Ice Spirit Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Ice Golem Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Ice Golem Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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