My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Bomb Tower Wizard Goblin Barrel
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Bomb Tower Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Bomb Tower Hog Rider Wizard Goblin Barrel
Poison
Firecracker Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Void Bomb Tower Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Void

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel Wizard
Firecracker
Knight Hog Rider Goblin Barrel P.E.K.K.A
Bomb Tower
Hog Rider
Knight Firecracker Wizard Goblin Barrel Void
Wizard
Knight Hog Rider P.E.K.K.A
Goblin Barrel
Knight Firecracker Hog Rider P.E.K.K.A
Void
Hog Rider
P.E.K.K.A
Firecracker Wizard Goblin Barrel

Defense Synergies 2 4

Knight
Firecracker Bomb Tower Wizard
Firecracker
Knight Bomb Tower P.E.K.K.A
Bomb Tower
Knight Firecracker
Hog Rider
Wizard
Knight P.E.K.K.A
Goblin Barrel
Void
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Bomb Tower P.E.K.K.A Knight Firecracker
Bomb Tower P.E.K.K.A Knight Void
Bomb Tower P.E.K.K.A Knight Firecracker
Firecracker Bomb Tower P.E.K.K.A
Firecracker Bomb Tower
Firecracker Bomb Tower Wizard Void
Bomb Tower Void P.E.K.K.A
P.E.K.K.A Bomb Tower
Knight Firecracker
Knight Firecracker Bomb Tower Wizard
Firecracker Wizard
Bomb Tower P.E.K.K.A Knight Wizard
Bomb Tower Wizard Firecracker P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
Bomb Tower P.E.K.K.A
Bomb Tower Wizard Knight Firecracker P.E.K.K.A
Bomb Tower Knight Firecracker Wizard
Bomb Tower Wizard Knight Firecracker
P.E.K.K.A Bomb Tower
Wizard Knight Firecracker Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Knight Firecracker Bomb Tower Wizard
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Knight
P.E.K.K.A Knight
Firecracker Wizard Bomb Tower
P.E.K.K.A Knight Bomb Tower Void
P.E.K.K.A Knight Bomb Tower
Void P.E.K.K.A Knight Firecracker Bomb Tower
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Void
P.E.K.K.A Knight Bomb Tower Wizard
Wizard Firecracker Bomb Tower
Knight Firecracker Bomb Tower P.E.K.K.A
Firecracker Bomb Tower Wizard P.E.K.K.A
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void
Void
Knight Firecracker Void
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Void
Firecracker Void Knight Wizard
Void Firecracker Wizard
Knight Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Firecracker Wizard
Void
Wizard Void
Void
Void
Firecracker Wizard
Firecracker Void Wizard
Void Wizard
Void Firecracker
Firecracker Wizard
Firecracker Wizard Void
Void
Void Wizard
Void Firecracker
P.E.K.K.A
Firecracker Wizard
Void
Firecracker Wizard
Void Knight Firecracker Wizard
Firecracker Wizard
Void
Firecracker P.E.K.K.A
Firecracker
Firecracker Void
Void Firecracker

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