My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Barbarians Wizard Lumberjack
The Log
Firecracker Barbarians Lumberjack
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Wizard Balloon Lumberjack
Fireball
Firecracker Barbarians Wizard Balloon Lumberjack
Poison
Firecracker Barbarians Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Freeze Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Firecracker Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Wizard Lumberjack
Firecracker
Knight Balloon Lumberjack
Barbarians
Balloon
Wizard
Knight Rage Balloon Lumberjack
Rage
Balloon Wizard
Freeze
Balloon
Balloon
Knight Rage Freeze Lumberjack Firecracker Barbarians Wizard
Lumberjack
Balloon Knight Firecracker Wizard

Defense Synergies 1 6

Knight
Firecracker Wizard Lumberjack
Firecracker
Knight Lumberjack
Barbarians
Wizard
Knight Freeze Lumberjack
Rage
Freeze
Wizard Lumberjack
Balloon
Lumberjack
Knight Firecracker Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Barbarians Lumberjack Knight Firecracker
Barbarians Lumberjack Knight Freeze
Barbarians Lumberjack Knight Firecracker
Firecracker Barbarians Lumberjack
Freeze Firecracker Lumberjack
Firecracker Wizard Freeze
Barbarians
Barbarians Lumberjack
Knight Firecracker Barbarians Lumberjack
Barbarians Knight Firecracker Wizard Freeze Lumberjack
Firecracker Wizard
Barbarians Lumberjack Knight Wizard Freeze
Wizard Firecracker Barbarians Freeze Lumberjack
Barbarians Knight Lumberjack
Barbarians Freeze Lumberjack
Barbarians Wizard Knight Firecracker Lumberjack
Knight Firecracker Barbarians Wizard Lumberjack
Wizard Freeze Knight Firecracker Barbarians Lumberjack
Barbarians Lumberjack
Wizard Knight Firecracker Barbarians Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack
Knight Firecracker Wizard Lumberjack
Barbarians Lumberjack Knight
Lumberjack Knight Barbarians
Barbarians Knight Lumberjack
Firecracker Wizard Freeze
Knight Barbarians Lumberjack
Knight Barbarians Lumberjack
Freeze Knight Firecracker Barbarians
Barbarians
Knight Barbarians Lumberjack
Barbarians
Barbarians Knight Wizard Lumberjack
Wizard Firecracker Barbarians
Barbarians Knight Firecracker Freeze Lumberjack
Firecracker Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker
Knight Firecracker Barbarians Freeze
Wizard Firecracker
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Lumberjack
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Wizard
Barbarians
Firecracker Freeze Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Freeze
Wizard
Firecracker Freeze
Firecracker Wizard
Barbarians Freeze
Firecracker Wizard
Freeze
Knight Firecracker Wizard Lumberjack
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Wizard

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