My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Flying Machine Hog Rider
Zap
Bats Cannon Firecracker Flying Machine
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Knight Firecracker Flying Machine Hog Rider
Fireball
Cannon Firecracker Flying Machine Hog Rider
Poison
Bats Cannon Firecracker Flying Machine
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Firecracker Flying Machine Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker Flying Machine
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Firecracker Hog Rider Arrows Flying Machine
Cannon
Firecracker
Knight Hog Rider Bats Flying Machine Mega Knight
Flying Machine
Bats Knight Firecracker Hog Rider Mega Knight
Hog Rider
Bats Arrows Knight Firecracker Flying Machine Mega Knight
Mega Knight
Bats Arrows Firecracker Flying Machine Hog Rider

Defense Synergies 4 11

Bats
Knight Cannon Firecracker Mega Knight
Arrows
Mega Knight Knight Cannon
Knight
Bats Cannon Firecracker Arrows Flying Machine
Cannon
Knight Bats Arrows Firecracker Flying Machine
Firecracker
Knight Bats Cannon Flying Machine Mega Knight
Flying Machine
Knight Cannon Firecracker Mega Knight
Hog Rider
Mega Knight
Arrows Bats Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Flying Machine
Bats Knight Cannon Firecracker Flying Machine Mega Knight
Cannon Mega Knight Bats Knight
Cannon Bats Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Cannon Firecracker Flying Machine Mega Knight
Bats Arrows Cannon Firecracker Flying Machine
Arrows Cannon Flying Machine Mega Knight
Cannon
Knight Cannon Firecracker Mega Knight
Bats Arrows Knight Cannon Firecracker Flying Machine Mega Knight
Arrows Bats Firecracker Flying Machine
Cannon Mega Knight Bats Knight Flying Machine
Mega Knight Bats Arrows Cannon Firecracker
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Arrows Knight Cannon Firecracker
Arrows Cannon Mega Knight Bats Knight Firecracker Flying Machine
Arrows Bats Knight Cannon Firecracker Flying Machine Mega Knight
Cannon
Mega Knight Bats Arrows Knight Cannon Firecracker Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Flying Machine Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight
Knight Cannon Mega Knight
Arrows Firecracker Bats Flying Machine
Bats Knight Flying Machine
Mega Knight Knight
Mega Knight Bats Knight Firecracker Flying Machine
Cannon
Mega Knight Bats Knight Flying Machine
Mega Knight Arrows
Mega Knight Knight Cannon
Cannon Firecracker Flying Machine Mega Knight
Bats Knight Firecracker Flying Machine
Bats Arrows Mega Knight Cannon Firecracker Flying Machine
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Bats
Firecracker Arrows Knight Flying Machine
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Mega Knight
Arrows
Bats
Arrows Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine
Arrows Flying Machine Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Flying Machine
Bats Firecracker Flying Machine
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows
Knight Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine Mega Knight
Bats Firecracker Flying Machine
Firecracker Bats Flying Machine
Firecracker Flying Machine Mega Knight
Firecracker Mega Knight

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