My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Little Prince
Zap
Bats Firecracker Guards Balloon Little Prince
Barbarian Barrel
Firecracker Guards Little Prince
The Log
Firecracker Guards Little Prince
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards Little Prince
Royal Delivery
Bats Firecracker Guards Balloon Little Prince
Fireball
Firecracker Balloon Little Prince
Poison
Bats Firecracker Guards Balloon Little Prince
Lightning
Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Earthquake Guards Little Prince Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Earthquake

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker
Zap
Firecracker Earthquake Balloon Bats Guards Mega Knight Little Prince
Firecracker
Zap Bats Earthquake Balloon Mega Knight
Earthquake
Zap Firecracker Balloon Mega Knight
Guards
Zap
Balloon
Bats Zap Firecracker Earthquake Mega Knight Little Prince
Mega Knight
Bats Zap Firecracker Earthquake Balloon
Little Prince
Zap Balloon

Defense Synergies 1 12

Bats
Zap Firecracker Earthquake Mega Knight
Zap
Mega Knight Bats Firecracker Earthquake Guards Little Prince
Firecracker
Bats Zap Earthquake Guards Mega Knight
Earthquake
Bats Zap Firecracker Mega Knight
Guards
Zap Firecracker
Balloon
Mega Knight
Zap Bats Firecracker Earthquake
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker
Bats Zap Firecracker Mega Knight
Mega Knight Bats
Bats Firecracker Guards Mega Knight
Firecracker Earthquake Mega Knight
Bats Zap Firecracker Earthquake Guards Mega Knight
Bats Zap Firecracker Little Prince
Earthquake Zap Mega Knight
Guards Firecracker Mega Knight Little Prince
Bats Guards Zap Firecracker Earthquake Mega Knight
Bats Zap Firecracker
Mega Knight Bats Zap Earthquake Guards
Mega Knight Bats Zap Firecracker Earthquake Guards
Mega Knight
Zap Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Zap Firecracker Guards Little Prince
Zap Earthquake Bats Firecracker Guards Mega Knight Little Prince
Mega Knight Bats Firecracker Earthquake Guards Little Prince
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Firecracker Mega Knight
Guards Mega Knight Bats Zap
Guards Mega Knight Bats Zap
Guards Mega Knight
Firecracker Bats Zap
Guards Bats
Mega Knight
Zap Mega Knight Bats Firecracker
Guards
Mega Knight Bats Guards
Mega Knight Zap Guards
Mega Knight Guards
Firecracker Mega Knight
Guards Bats Zap Firecracker Little Prince
Bats Mega Knight Zap Firecracker Earthquake
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards
Firecracker Zap
Earthquake
Earthquake Firecracker Guards
Zap Firecracker Earthquake Mega Knight
Firecracker Bats Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Bats
Zap Firecracker Earthquake Mega Knight
Zap Firecracker Earthquake Mega Knight Little Prince
Earthquake Mega Knight
Earthquake Zap
Zap Firecracker Earthquake Mega Knight Little Prince
Firecracker Zap Earthquake
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Little Prince
Zap Bats Firecracker Guards
Zap Earthquake Mega Knight
Zap Firecracker
Mega Knight
Firecracker Earthquake
Zap Earthquake Bats Guards
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Earthquake
Zap
Firecracker Mega Knight
Zap Bats Firecracker Guards
Firecracker Bats Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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