My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Cannon Goblin Gang
Zap
Spear Goblins Cannon Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Knight Cannon Goblin Gang Firecracker
The Log
Spear Goblins Cannon Goblin Gang Firecracker
Earthquake
Spear Goblins Cannon Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Knight Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker
Poison
Spear Goblins Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Cannon Goblin Gang Firecracker Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Cannon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Gang Firecracker Mega Knight
Zap
Firecracker Spear Goblins Knight Poison Mega Knight
Knight
Spear Goblins Goblin Gang Firecracker Zap Poison
Cannon
Goblin Gang
Knight Spear Goblins Firecracker
Firecracker
Zap Knight Spear Goblins Goblin Gang Mega Knight
Poison
Zap Knight Mega Knight
Mega Knight
Spear Goblins Zap Firecracker Poison

Defense Synergies 6 17

Spear Goblins
Knight Zap Cannon Goblin Gang Firecracker Poison Mega Knight
Zap
Cannon Mega Knight Spear Goblins Knight Goblin Gang Firecracker Poison
Knight
Spear Goblins Cannon Goblin Gang Firecracker Zap Poison
Cannon
Zap Knight Spear Goblins Goblin Gang Firecracker Poison
Goblin Gang
Knight Spear Goblins Zap Cannon Firecracker
Firecracker
Knight Spear Goblins Zap Cannon Goblin Gang Mega Knight
Poison
Spear Goblins Zap Knight Cannon Mega Knight
Mega Knight
Zap Spear Goblins Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Cannon Firecracker
Zap Knight Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Knight
Cannon Knight Goblin Gang Firecracker Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Spear Goblins Zap Cannon Firecracker Mega Knight
Spear Goblins Zap Cannon Goblin Gang Firecracker Poison
Zap Cannon Poison Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Spear Goblins Cannon Firecracker Mega Knight
Goblin Gang Poison Spear Goblins Zap Knight Cannon Firecracker Mega Knight
Spear Goblins Zap Goblin Gang Firecracker Poison
Cannon Mega Knight Zap Knight Goblin Gang
Mega Knight Zap Cannon Goblin Gang Firecracker Poison
Knight Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Mega Knight
Mega Knight Knight Cannon Goblin Gang Firecracker Poison
Cannon Mega Knight Spear Goblins Zap Knight Goblin Gang Firecracker
Zap Poison Spear Goblins Knight Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Spear Goblins Knight Cannon Firecracker Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Spear Goblins Zap
Poison Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Spear Goblins Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Cannon Goblin Gang Mega Knight
Firecracker Poison Zap Goblin Gang
Goblin Gang Spear Goblins Knight
Mega Knight Knight
Zap Mega Knight Spear Goblins Knight Firecracker Poison
Cannon Goblin Gang
Mega Knight Knight
Mega Knight Zap Poison
Mega Knight Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Spear Goblins Zap Knight Firecracker Poison
Poison Mega Knight Zap Cannon Firecracker
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap
Poison
Knight Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Spear Goblins Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Goblin Gang Poison
Firecracker Poison Zap Knight
Poison Zap Firecracker
Poison Knight Firecracker
Firecracker Poison
Zap Firecracker Poison
Spear Goblins Zap Firecracker Poison
Firecracker Poison Mega Knight
Poison
Zap Firecracker Poison Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap
Zap Poison Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker
Zap Firecracker Poison
Poison Zap Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Poison
Zap Spear Goblins Goblin Gang
Poison Zap Firecracker
Poison Knight Goblin Gang Firecracker Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Goblin Gang Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Mega Knight
Firecracker Mega Knight

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