My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Void Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Mega Knight
Firecracker
Hog Rider Mega Knight
Hog Rider
Arrows Firecracker The Log Guards Void Electro Wizard Mega Knight
Guards
Hog Rider The Log
Void
Arrows Hog Rider
The Log
Hog Rider Guards Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider The Log Electro Wizard

Defense Synergies 3 8

Arrows
Void Mega Knight
Firecracker
The Log Guards Electro Wizard Mega Knight
Hog Rider
Guards
Firecracker The Log Electro Wizard
Void
Arrows
The Log
Firecracker Guards Electro Wizard Mega Knight
Electro Wizard
Firecracker Guards The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Mega Knight Void Electro Wizard
Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Void
Arrows Void The Log Electro Wizard Mega Knight
Guards Firecracker Electro Wizard Mega Knight
Guards Electro Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight Guards The Log Electro Wizard
Mega Knight Arrows Firecracker Guards The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Electro Wizard
Arrows Mega Knight Firecracker Guards The Log Electro Wizard
Arrows The Log Firecracker Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void Electro Wizard
Void Electro Wizard Arrows Firecracker The Log Mega Knight
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight
Arrows Firecracker Electro Wizard
Guards Void Electro Wizard
Mega Knight
Void Electro Wizard Mega Knight Firecracker The Log
Guards
Mega Knight Guards
Mega Knight Arrows Guards Void The Log Electro Wizard
Mega Knight Guards
Firecracker Mega Knight
Guards Electro Wizard Firecracker The Log
Arrows Mega Knight Firecracker The Log Electro Wizard
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Guards The Log
Arrows Firecracker Void The Log Electro Wizard
Arrows Void The Log
Arrows Firecracker Guards Void The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows Void The Log Firecracker
Guards Void Electro Wizard
Firecracker Void Arrows The Log Electro Wizard
Void Arrows Firecracker
Firecracker Void The Log
Arrows Firecracker Void
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Void Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker Void The Log Mega Knight
Void The Log Mega Knight
Arrows Void
Void The Log
Arrows Void The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Void The Log Electro Wizard
Void Arrows The Log Mega Knight
Void Arrows Firecracker The Log
Arrows Firecracker Void Electro Wizard
Electro Wizard Firecracker Guards Void
Void
Void Arrows The Log Mega Knight
Void Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Guards Void
Arrows Firecracker Electro Wizard
Arrows The Log
Void Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Void Arrows
Firecracker Mega Knight
Firecracker Guards The Log Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker The Log Electro Wizard Mega Knight
Firecracker Void Mega Knight
Void

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