My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Bomb Tower Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Bomb Tower Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Skeleton Army
Fireball
Firecracker Bomb Tower Hog Rider Wizard Skeleton Army
Poison
Firecracker Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Bomb Tower Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Mega Knight
Bomb Tower
Hog Rider
Arrows Firecracker The Log Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Skeleton Army
The Log
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Wizard The Log

Defense Synergies 3 10

Arrows
Mega Knight Bomb Tower
Firecracker
The Log Bomb Tower Skeleton Army Mega Knight
Bomb Tower
The Log Arrows Firecracker Skeleton Army
Hog Rider
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Firecracker Bomb Tower Wizard The Log
The Log
Firecracker Bomb Tower Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Bomb Tower Skeleton Army Firecracker The Log Mega Knight
Bomb Tower Skeleton Army Mega Knight
Bomb Tower Skeleton Army Firecracker Mega Knight
Arrows Firecracker Bomb Tower Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Bomb Tower Mega Knight
Arrows Firecracker Bomb Tower Wizard
Arrows Bomb Tower The Log Mega Knight
Bomb Tower Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Arrows Firecracker Bomb Tower Wizard The Log Mega Knight
Arrows Firecracker Wizard
Bomb Tower Skeleton Army Mega Knight Wizard The Log
Bomb Tower Wizard Skeleton Army Mega Knight Arrows Firecracker The Log
Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army The Log Mega Knight
Bomb Tower Wizard Mega Knight Arrows Firecracker Skeleton Army
Arrows Bomb Tower Mega Knight Firecracker Wizard Skeleton Army The Log
Arrows Bomb Tower Wizard The Log Firecracker Mega Knight
Bomb Tower
Wizard Skeleton Army Mega Knight Arrows Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker Bomb Tower Wizard The Log Mega Knight
Skeleton Army Mega Knight Bomb Tower The Log
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Arrows Firecracker Wizard Bomb Tower
Skeleton Army Bomb Tower
Mega Knight Bomb Tower Skeleton Army
Mega Knight Firecracker Bomb Tower Skeleton Army The Log
Skeleton Army
Mega Knight Bomb Tower
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Bomb Tower Wizard
Wizard Firecracker Bomb Tower Skeleton Army Mega Knight
Skeleton Army Firecracker Bomb Tower The Log
Arrows Mega Knight Firecracker Bomb Tower Wizard The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard The Log
Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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