My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Dart Goblin Little Prince
Zap
Minions Firecracker Dart Goblin Little Prince
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Wizard Little Prince
The Log
Firecracker Dart Goblin Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker Dart Goblin Little Prince
Royal Delivery
Minions Firecracker Dart Goblin Elixir Golem Wizard Little Prince
Fireball
Minions Firecracker Dart Goblin Elixir Golem Wizard Little Prince
Poison
Minions Firecracker Dart Goblin Elixir Golem Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Dart Goblin Elixir Golem Little Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Minions
Mega Knight Firecracker Elixir Golem
Firecracker
Elixir Golem Minions Dart Goblin Mega Knight
Dart Goblin
Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Arrows Minions Dart Goblin Wizard
Wizard
Elixir Golem Mega Knight
Mega Knight
Minions Arrows Firecracker Dart Goblin Wizard
Little Prince

Defense Synergies 1 8

Arrows
Mega Knight Little Prince
Minions
Firecracker Dart Goblin Mega Knight
Firecracker
Minions Dart Goblin Mega Knight
Dart Goblin
Minions Firecracker Mega Knight
Elixir Golem
Wizard
Mega Knight
Mega Knight
Arrows Minions Firecracker Dart Goblin Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin Wizard
Minions Firecracker Dart Goblin Mega Knight
Mega Knight Minions Dart Goblin
Minions Firecracker Dart Goblin Mega Knight
Arrows Firecracker Mega Knight
Arrows Minions Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Arrows Firecracker Wizard Little Prince
Arrows Dart Goblin Mega Knight
Minions
Firecracker Dart Goblin Mega Knight Little Prince
Minions Dart Goblin Arrows Firecracker Wizard Mega Knight
Arrows Minions Firecracker Dart Goblin Wizard
Mega Knight Minions Wizard
Wizard Mega Knight Arrows Minions Firecracker Dart Goblin
Mega Knight
Mega Knight
Wizard Mega Knight Arrows Minions Firecracker
Arrows Mega Knight Minions Firecracker Dart Goblin Wizard Little Prince
Arrows Wizard Minions Firecracker Dart Goblin Mega Knight Little Prince
Dart Goblin
Wizard Mega Knight Arrows Minions Firecracker Dart Goblin Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight Minions
Mega Knight
Mega Knight
Arrows Firecracker Wizard Minions Dart Goblin
Minions Dart Goblin
Mega Knight
Mega Knight Minions Firecracker
Dart Goblin
Mega Knight Minions Dart Goblin
Mega Knight Arrows
Mega Knight Wizard
Wizard Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin Little Prince
Arrows Minions Mega Knight Firecracker Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Minions Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Minions
Firecracker Arrows Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Minions Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows
Minions
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard Mega Knight Little Prince
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight Little Prince
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard Little Prince
Minions Firecracker Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Minions Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight Little Prince
Firecracker Dart Goblin Wizard Mega Knight

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