My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Goblin Barrel Electro Wizard
The Log
Firecracker Elixir Golem Goblin Barrel
Earthquake
Firecracker Elixir Golem Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Golem Inferno Tower Goblin Barrel Electro Wizard
Poison
Firecracker Elixir Golem Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Goblin Barrel Electro Wizard Golden Knight Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Barrel P.E.K.K.A
Elixir Golem
Firecracker Goblin Barrel The Log
Inferno Tower
Goblin Barrel
Firecracker Elixir Golem P.E.K.K.A Golden Knight
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel The Log
The Log
Elixir Golem P.E.K.K.A
Electro Wizard
P.E.K.K.A
Golden Knight
Goblin Barrel

Defense Synergies 4 7

Firecracker
The Log Inferno Tower P.E.K.K.A Electro Wizard Golden Knight
Elixir Golem
Inferno Tower
The Log Electro Wizard Firecracker
Goblin Barrel
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Inferno Tower P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard
Inferno Tower Firecracker P.E.K.K.A The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Firecracker The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker
Inferno Tower P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Electro Wizard
Electro Wizard Firecracker The Log
Inferno Tower Firecracker Electro Wizard
Inferno Tower P.E.K.K.A The Log Electro Wizard
Firecracker P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A The Log Electro Wizard
Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
The Log Firecracker Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log
P.E.K.K.A Inferno Tower The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A
Firecracker Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Tower Golden Knight
Firecracker
Inferno Tower Electro Wizard Firecracker P.E.K.K.A The Log Golden Knight
Firecracker Inferno Tower P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
P.E.K.K.A
Firecracker

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