My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army Prince
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Skeleton Army
The Log
Goblin Gang Firecracker Elixir Golem Skeleton Army Prince
Earthquake
Goblin Gang Firecracker Elixir Golem Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Elixir Golem Skeleton Army Prince
Fireball
Goblin Gang Firecracker Elixir Golem Skeleton Army
Poison
Goblin Gang Firecracker Elixir Golem Skeleton Army
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Elixir Golem Skeleton Army Fireball Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Prince
Firecracker
Elixir Golem Goblin Gang Prince Mega Knight
Elixir Golem
Firecracker Rage Goblin Gang Fireball
Fireball
Elixir Golem Mega Knight
Rage
Elixir Golem Prince
Skeleton Army
Prince
Mega Knight Goblin Gang Firecracker Rage
Mega Knight
Prince Firecracker Fireball

Defense Synergies 0 8

Goblin Gang
Firecracker Skeleton Army Prince
Firecracker
Goblin Gang Skeleton Army Prince Mega Knight
Elixir Golem
Fireball
Mega Knight
Rage
Skeleton Army
Goblin Gang Firecracker Prince
Prince
Goblin Gang Firecracker Skeleton Army
Mega Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Skeleton Army Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Prince Mega Knight
Skeleton Army Prince Goblin Gang Firecracker Mega Knight
Firecracker Fireball Skeleton Army Prince Mega Knight
Goblin Gang Fireball Skeleton Army Firecracker Mega Knight
Goblin Gang Firecracker Fireball
Fireball Mega Knight
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Firecracker Fireball Mega Knight
Goblin Gang Firecracker Fireball
Skeleton Army Prince Mega Knight Goblin Gang Fireball
Fireball Skeleton Army Mega Knight Goblin Gang Firecracker Prince
Skeleton Army Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Fireball Prince Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Skeleton Army Prince
Fireball Mega Knight Goblin Gang Firecracker Skeleton Army Prince
Firecracker Fireball Mega Knight
Prince
Goblin Gang Skeleton Army Mega Knight Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Fireball Prince
Fireball Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Mega Knight Prince
Goblin Gang Skeleton Army Prince Mega Knight Fireball
Goblin Gang Skeleton Army Prince Mega Knight
Firecracker Fireball Goblin Gang
Goblin Gang Skeleton Army Prince Fireball
Mega Knight Skeleton Army Prince
Mega Knight Firecracker Fireball Skeleton Army Prince
Goblin Gang Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Fireball Prince
Skeleton Army Prince Mega Knight Goblin Gang Fireball
Firecracker Fireball Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Fireball Prince
Mega Knight Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Prince
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Prince Mega Knight
Firecracker Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Prince Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball
Goblin Gang Fireball Skeleton Army Prince
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Prince Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince Mega Knight

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