My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Giant Snowball The Log Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Giant Snowball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Bats Giant Snowball Firecracker
Bats
Hog Rider Ice Spirit Firecracker
Giant Snowball
Hog Rider Ice Spirit Firecracker The Log
Firecracker
Hog Rider Ice Spirit Bats Giant Snowball
Tesla
Hog Rider
Ice Spirit Bats Giant Snowball Firecracker The Log
The Log
Hog Rider Giant Snowball

Defense Synergies 3 18

Skeletons
Tesla Ice Spirit Bats Giant Snowball Firecracker The Log
Ice Spirit
Skeletons Bats Giant Snowball Firecracker Tesla The Log
Bats
Skeletons Ice Spirit Giant Snowball Firecracker Tesla The Log
Giant Snowball
Skeletons Ice Spirit Bats Firecracker Tesla The Log
Firecracker
The Log Skeletons Ice Spirit Bats Giant Snowball Tesla
Tesla
Skeletons The Log Ice Spirit Bats Giant Snowball Firecracker
Hog Rider
The Log
Firecracker Tesla Skeletons Ice Spirit Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Ice Spirit Bats Firecracker Tesla The Log
Tesla Skeletons Bats Giant Snowball
Tesla Skeletons Bats Firecracker
Firecracker The Log
The Log Skeletons Bats Giant Snowball Firecracker Tesla
Bats Giant Snowball Tesla Ice Spirit Firecracker
Tesla The Log
Tesla Skeletons
Skeletons Ice Spirit Giant Snowball Firecracker Tesla
Bats Skeletons Giant Snowball Firecracker Tesla The Log
Tesla Bats Giant Snowball Firecracker
Tesla Skeletons Ice Spirit Bats Giant Snowball The Log
Ice Spirit Bats Giant Snowball Firecracker Tesla The Log
Tesla
Ice Spirit Giant Snowball Tesla The Log
Tesla Skeletons Bats Firecracker
Ice Spirit Tesla Bats Giant Snowball Firecracker The Log
Giant Snowball The Log Ice Spirit Bats Firecracker Tesla
Tesla
Bats Giant Snowball Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Tesla
Giant Snowball Firecracker Tesla The Log
Skeletons Ice Spirit Bats The Log
Bats Tesla The Log
Skeletons Tesla
Firecracker Skeletons Ice Spirit Bats Giant Snowball Tesla
Skeletons Bats Tesla
Tesla
Skeletons Ice Spirit Bats Giant Snowball Firecracker The Log
Skeletons Tesla
Bats Tesla
Giant Snowball The Log
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Bats Firecracker The Log
Bats Giant Snowball Firecracker Tesla The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log
The Log
Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker Ice Spirit Bats Giant Snowball
Firecracker The Log
The Log Ice Spirit Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Bats Giant Snowball
Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Bats
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Ice Spirit
Firecracker The Log Giant Snowball
Giant Snowball The Log
Firecracker The Log
Bats Giant Snowball Firecracker
Ice Spirit Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Ice Spirit Bats
Giant Snowball Firecracker
The Log
Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker
Ice Spirit Bats Giant Snowball Firecracker The Log
Firecracker Bats Giant Snowball
Giant Snowball Firecracker The Log
Firecracker

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