My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Cannon Wall Breakers Guards
Zap
Cannon Firecracker Wall Breakers Guards
Barbarian Barrel
Cannon Firecracker Wall Breakers Guards Executioner
The Log
Cannon Firecracker Wall Breakers Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Wall Breakers Guards Bowler Executioner
Fireball
Cannon Firecracker Wall Breakers Bowler Executioner
Poison
Cannon Firecracker Guards Executioner
Lightning
Cannon Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Firecracker Guards Tornado Bowler Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Firecracker Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Wall Breakers Tornado Bowler
Rocket
Tornado
Wall Breakers
Firecracker
Guards
Tornado
Rocket Executioner Firecracker Bowler
Bowler
Firecracker Tornado Executioner
Executioner
Tornado Bowler

Defense Synergies 3 7

Cannon
Firecracker Rocket Guards Bowler
Firecracker
Cannon Guards Tornado
Rocket
Tornado Cannon
Wall Breakers
Guards
Cannon Firecracker Executioner
Tornado
Rocket Bowler Executioner Firecracker
Bowler
Tornado Cannon
Executioner
Tornado Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Cannon Firecracker Executioner
Cannon Firecracker Executioner
Cannon Rocket Tornado Bowler Executioner
Cannon Firecracker Guards Bowler
Firecracker Rocket Tornado Bowler
Tornado Bowler Cannon Firecracker Guards Executioner
Rocket Tornado Cannon Firecracker Executioner
Rocket Bowler Cannon
Cannon Tornado
Guards Tornado Cannon Firecracker Bowler
Guards Executioner Cannon Firecracker Tornado Bowler
Executioner Firecracker Tornado
Cannon Bowler Rocket Guards
Rocket Bowler Executioner Cannon Firecracker Guards Tornado
Cannon
Rocket Tornado Cannon Bowler
Cannon Firecracker Tornado Bowler Executioner
Cannon Firecracker Guards Tornado Bowler Executioner
Tornado Executioner Cannon Firecracker Guards Bowler
Cannon Tornado
Bowler Cannon Firecracker Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Firecracker Rocket Bowler Executioner
Guards Rocket Bowler
Rocket Guards Bowler Tornado
Cannon Guards Bowler Executioner
Firecracker Rocket Executioner Tornado
Rocket Guards Bowler
Rocket Firecracker Tornado
Cannon Guards
Guards Bowler
Rocket Guards Tornado Bowler
Rocket Bowler Cannon Guards Executioner
Cannon Firecracker Bowler Executioner
Guards Firecracker Rocket Tornado Bowler Executioner
Bowler Executioner Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Guards
Firecracker Tornado Bowler Executioner
Rocket
Firecracker Rocket Guards
Rocket Executioner Firecracker Bowler
Firecracker Executioner Rocket Tornado
Firecracker Tornado Bowler Executioner
Firecracker Tornado Bowler Executioner
Firecracker Tornado
Rocket Guards Tornado Bowler
Firecracker Rocket Tornado Bowler
Firecracker Rocket Tornado Executioner
Rocket Firecracker Bowler Executioner
Firecracker Rocket
Firecracker
Rocket Firecracker Bowler Executioner
Firecracker Rocket Bowler Executioner
Rocket Tornado
Rocket
Rocket Firecracker Bowler Executioner
Rocket Firecracker Tornado Bowler
Rocket Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket
Firecracker Tornado Bowler Executioner
Firecracker Tornado Bowler Executioner
Tornado Bowler
Rocket Firecracker Tornado
Firecracker Tornado Executioner
Rocket Firecracker Guards
Bowler
Rocket
Rocket Firecracker
Rocket Firecracker Bowler
Rocket Guards
Rocket Firecracker Tornado Executioner
Firecracker Rocket Bowler Executioner
Firecracker Bowler Executioner
Rocket Tornado
Firecracker Executioner
Firecracker Rocket Guards Tornado Bowler
Firecracker Rocket Tornado Executioner
Firecracker Rocket Tornado Bowler Executioner
Firecracker Rocket Bowler

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