My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards Dark Prince
Giant Snowball
Goblin Barrel Guards Little Prince
Zap
Firecracker Goblin Barrel Guards Dark Prince Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Wizard Goblin Barrel Guards Dark Prince Little Prince
The Log
Firecracker Elite Barbarians Goblin Barrel Guards Dark Prince Little Prince
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Little Prince
Royal Delivery
Firecracker Elite Barbarians Wizard Goblin Barrel Guards Dark Prince Little Prince
Fireball
Firecracker Elite Barbarians Wizard Goblin Barrel Little Prince
Poison
Firecracker Wizard Guards Little Prince
Lightning
Elite Barbarians Wizard Dark Prince Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Guards Little Prince Dark Prince Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Guards Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Barrel Dark Prince Mega Knight
Elite Barbarians
Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Dark Prince Mega Knight
Goblin Barrel
Dark Prince Firecracker Guards Mega Knight
Guards
Goblin Barrel
Dark Prince
Goblin Barrel Firecracker Wizard Little Prince
Mega Knight
Firecracker Elite Barbarians Wizard Goblin Barrel
Little Prince
Dark Prince

Defense Synergies 1 9

Firecracker
Guards Dark Prince Mega Knight
Elite Barbarians
Dark Prince Wizard Mega Knight
Wizard
Elite Barbarians Guards Dark Prince Mega Knight
Goblin Barrel
Guards
Firecracker Wizard
Dark Prince
Elite Barbarians Firecracker Wizard Little Prince
Mega Knight
Firecracker Elite Barbarians Wizard
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Firecracker Dark Prince Mega Knight
Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Firecracker Guards Dark Prince Mega Knight
Firecracker Elite Barbarians Dark Prince Mega Knight
Firecracker Guards Dark Prince Mega Knight
Firecracker Wizard Little Prince
Mega Knight
Elite Barbarians
Elite Barbarians Guards Firecracker Dark Prince Mega Knight Little Prince
Guards Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard
Mega Knight Elite Barbarians Wizard Guards Dark Prince
Wizard Mega Knight Firecracker Guards Dark Prince
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Dark Prince
Mega Knight Firecracker Elite Barbarians Wizard Guards Dark Prince Little Prince
Wizard Firecracker Guards Dark Prince Mega Knight Little Prince
Elite Barbarians
Wizard Dark Prince Mega Knight Firecracker Elite Barbarians Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians Dark Prince
Firecracker Elite Barbarians Wizard Mega Knight
Guards Mega Knight Elite Barbarians Dark Prince
Guards Dark Prince Mega Knight Elite Barbarians
Elite Barbarians Guards Dark Prince Mega Knight
Firecracker Wizard
Guards Dark Prince Elite Barbarians
Mega Knight Elite Barbarians Dark Prince
Mega Knight Firecracker Elite Barbarians Dark Prince
Guards
Mega Knight Elite Barbarians Guards Dark Prince
Mega Knight Elite Barbarians Guards Dark Prince
Elite Barbarians Dark Prince Mega Knight Wizard Guards
Wizard Firecracker Mega Knight
Elite Barbarians Guards Firecracker Dark Prince Little Prince
Mega Knight Firecracker Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards Dark Prince
Wizard Firecracker Dark Prince Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Guards
Firecracker Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard Mega Knight Little Prince
Mega Knight
Wizard
Firecracker Wizard Dark Prince Mega Knight Little Prince
Firecracker Wizard
Wizard Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard Little Prince
Firecracker Wizard Guards
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Guards Dark Prince
Firecracker Wizard
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard
Firecracker Elite Barbarians Dark Prince Mega Knight
Firecracker Elite Barbarians Guards
Firecracker
Firecracker Dark Prince Mega Knight Little Prince

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